Victim Campaign Skills List



I have modified the skills list in the BTS main book to create a more believeable environment. Everyone can get some skills, and the characters can use those thier liking, however, these are nothing that alone should be able to save a character from the evils outside. These are just reference notes to givew an idea of what, besides storytelling, your character is capable of. The skills often act as a defining point for monotonous characters. Hopefully this will help add flavor to your Victim Camapign!

If you feel that the use of the skills will interefere with the game DON'T USE THEM!! Only use them to help! You should not concern yourslef with the minor details of skills, especially if it will impair the quality of your game! I have provided these to be a helpful reference IF you want to use skills. If you wish not to, don't! These are 100% optional!

Skill Categories

  • Childrens Skills List
  • Pre-Teens
  • Adult & Middle-Aged
  • Senior Citizens
  • Skills ALL Characters Get
  • Dis-allowed Skills

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    Childrens Skills List

    This is the basic list (programs) and Secondary Skills list for the children! Choose their catergories as the OCC suggests, then choose secondary skills from what remains.
    There is a -10% penalty to all NON-Physical Skill for children, (some skills add on to this with additional penalties). Any skill chosen twice (IE: Once by Program, and once by secondary(or twice secondary)) negates this -10%.

    Communications

    Cryptography (to a very basic level, ever have a nifty decoder ring?)
    Optic Systems
    Radio: Basic
    T.V./Video
    Read Sensory Equipment

    Computer


    Computer Operation
    Computer Programming: HTML

    Domestic


    Cook
    Fish
    Sew
    Sing

    Electrical


    Basic Electronics (Ever had a electronics kit?)

    Espionage


    Escape Artist
    Pick Locks
    Pick Pockets

    Mechanical


    Basic Mechanics

    Medical


    First Aid

    Physical


    (Choose FOUR if chosen as a program.)
    Hand to Hand: Basic
    Hand to Hand: Expert Costs 2 Skills. This IS Martial Arts for kids!
    Archery
    Climbing
    Fencing
    Gymnastics
    Prowl
    Running
    Swimming

    Pilot


    (Choose TWO if chosen as a program.)
    Automobile (-5%)
    Motorcycle
    Airplane: Old Prop. Engine (-15%)
    Boats: Sail

    Science


    Basic Mathematics
    Astronomy

    Technical


    (Choose TWO if chosen as a program.)
    Art
    History
    Language
    Photography
    Research
    Writing

    Weapon Prfociencies


    Blunt
    Chain
    Knife

    Modern Weapon Proficiencies


    Choose ONE if chosen as a program.)
    Revolver
    Automatic Pistol
    Rifle
    Sub-Machine Gun

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    Pre-Teen Skills List

    There is a -5% penalty to all NON-Physical Skill for pre-teens, (some skills add on to this with additional penalties). Any skill chosen twice (IE: Once by Program, and once by secondary(or twice secondary)) negates this -5%.


    Program List

    Communications


    Cryptography (to a very basic level)
    Optic Systems
    Radio: Basic
    Radio: Scrambler
    T.V./Video
    Read Sensory Equipment

    Computer


    Computer Operations (+10%)
    Computer Programming
    Computer Programming: HTML
    Computer Repair

    Domestic


    Select Three

    Espionage


    Concealment
    Escape Artist
    Palming
    Pick Locks
    Pick Pockets

    Jounarlist/Investigation


    Computer Operations (+5%)
    Photography
    Research

    Language


    Choose Two

    Mechanical


    Locksmith (Basically it's an Advanced:Pick Locks)
    Automotive Mechanincs

    Piloting


    Pilot Automobile
    Choose ONE from the following:
  • Pilot Motorcycle
  • Pilot Truck (anything smaller that 18 wheelers)
  • Pilot Boat (sail)

    Physical


    Choose Three Excluding: Boxing & Wrestling.

    Science Program


    Astronomy
    Astrology
    Biology or Botany or Chemistry orMath: Advanced

    Technical


    Select Three, other than Language

    Weapon Proficiencies


    Select two of the following:
  • Blunt
  • Knife
  • Chain
  • Staff
  • Sword

    Modern Weapons


    Select two of the following:
  • Revolver
  • Automatic Pistol
  • Semi & Auto Rifles
  • Rifle
  • Sub-Machine Gun


    Secondary Skills List

    Computer


    Computer Operation

    Domestic


    Cook
    Dance
    Fashion NEW By Matthew Bartlett
  • Fashion is the ability to recognize the "in" styles and designs. This skill allows the character to co-ordinate clothing at a higher than instinct level following the "fads" and what is popular. Base Skill: 45% +5% pewr level of experiecnce
    Fish
    Sew
    Sing

    Electrical


    Basic Electronics

    Espionage


    Escape Artist
    Pick Locks
    Pick Pockets

    Mechanical


    Basic Mechanics
    Automotive Mechanics

    Medical


    First Aid

    Physical


    Hand to Hand: Basic
    Hand to Hand: Exper Costs 2 Skills
    Archery
    Body Building
    Climbing
    Fencing
    Gymnastics
    Prowl
    Running
    Swimming

    Pilot


    Automobile (-5%)
    Truck
    Motorcycle
    Airplane: Old Prop. Engine (-10%)
    Boats: Sail

    Science


    Advanced Mathematics
    Astronomy

    Technical


    Art
    History
    Language
    Photography
    Research

    Weapon Prfociencies


    Blunt
    Chain
    Knife

    Modern Weapon Proficiencies


    Revolver
    Automatic Pistol
    Rifle
    Sub-Machine Gun


    Teenagers Skills List

    This skills list is the same as the Teeny-Bopper Campaign uses.

    Click here to go to that list!


    Adult & Middle Aged Skills List

    This skills list is the same as the main book's list (since they are adults afterall). The new skills added (Fashion, Cosmetology, Computer Programming: HTML & Java) are added to their relevant groups (seen in the above lists). The skills list begins on Page 29.

    NOTE: The following skills are NOT used in the Victim Campaign Game!

    This is only a partial list of the dis-allowed skills, to see the entire list (as it is now) Click Here!

  • The Pilot Advanced Category (Excluding Helicopter:Basic which is available as a Piloting Skill)
  • Weapon Systems
  • Astrophysics
  • Chemistry: Pharmaceutical
  • Psychology
  • Psychotherapy
  • The Stage Magic Category
  • All of the LORE Skills (Excluding a Religion, typically the character's beliefs)
  • WP Heavy
  • WP Energy(ALL)

    Any other skill can be chosen, as long as the GM allows it/them!

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    Senior Citizens Skills

    The Senior Citizens can pick any scholastic skill they want from the main book (Page 29+). They have limited skills in a few areas. See the list below fo retails:

    Espionage

  • Can only choose from the following.
  • Concealment
  • Detect Ambush
  • Detect Concealment
  • Disguise
  • Intelligence
  • Land Navigation
  • Pick Locks

    Physical
    Can NOT choose the following!

  • Acrobatics
  • Athletics
  • Body Building
  • Boxing
  • Climbing
  • Fencing
  • Gymnastics
  • Wrestling

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    Skills Everyone Gets and that No One can Have

    Automatic Skills

    Children

  • Athletics
  • Running
  • Read/Write Native Language (50% + 1/2 their age (round up) time 10%)
  • Select One skill (from the Childrens Skills List)

    Pre-Teen

  • Athletics
  • Running
  • Read/Write Native Language (50% + Age times 5%)
  • Selct One Skill (From thier List)

    Teenager

  • Mathematics: Basic
  • Read/Write Native Language (90%)
  • Athletics (general)
  • Art, History, OR Writing
  • One Skill of choice

    Adults

  • Mathematics: Basic
  • Read/Write Native Language (95%)
  • One Physical Skill of Choice
  • Computer Operation

    Senior Citizens

  • Mathematics: Basic
  • Read/Write Native Language (98%)
  • One Physical Skill of choice (From thier list)
  • One other skill of choice


    Skills NO ONE can Have!

    These skills are skills that would NOT fit into the Victim Campaign at all. So for all intents and purposes they are not allowed. They are simply "ignored."

  • The Pilot Advanced Category (Excluding Helicopter:Basic which is available as a Piloting Skill)
  • Weapon Systems
  • Astrophysics
  • Chemistry: Pharmaceutical
  • Psychology
  • Psychotherapy
  • The Stage Magic Category
  • All of the LORE Skills (Excluding a Religion, typically the character's beliefs)
  • WP Heavy
  • WP Energy(ALL)
  • Laser Communications
  • Electrical Engineer
  • Impersonation
  • Interrogation
  • Sniper
  • Wilderness Survival
  • Mechanical Engineering
  • Criminal Sciences/Foresics
  • Medical Doctor
  • Pathology
  • ALL Military
  • Pilot Race Car
  • All Pilot Related Excpet, Navigation (Air, Land, & Water)

    NOTE: This may be infranged upon by NPCs or even player characters IF thier OCC has that specific skill. For Example: Mario is a Indy Racer, he has the Pilot Race Car skill as an OCC skill. It is considered "exclusive" to that OCC and NO ONE else can get it! No one else can pilot Mario's Race Car, but he can not perform surgery if needed, but Louie's Doctor can....


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