The Armory - VAMP Mk II

Background by: Michael S. Choi

VAMP Mk II Blueprints sm

The VAMP II was designed as mobile anti-tank platform with four laser guided Hellfire derivatives with a crew of two to three. a driver, a gunner, and vehicle commander. With six kilometer range of it's weapons system the Vamp can usually be counted on delivering very accurate long range fire while armored assets such as tanks, APCs, and iFVs can close the gap. Unfortunately due to the cost of its missiles the vamp II was never produced in any extraordinary amounts- especially when GI Joe equipment could be counted on being adopted by the US military and friendly forces.

Still working in conjunction with FAV/FSVs (Chenowith dune buggies outfitted with weapons) the VAMP and VAMPII along with Hummers provided Joes forces with light mobile vehicles with a disgusting amount of punch. Necessary to deal with Cobra HISS APCs (mainstay of that organization's army and a very capable of infantry fighting vehicle that also doubled as a light to medium tank).

Vehicle Type: 4x4 Jeep
Crew: 2

M.D.C. by Location:
   *Main Body - 250
   Reinforced Pilot's Compartment - 150
   Wheels (4) - 30 each
   Headlights - 10 each
   Front Bumper - 80
   Short Range Missile Launcher - 100

*If the M.D.C. of the main body is depleted, the vehicle is destroyed.

Statistical Data
Speed: 70 mph on a road, 50mph cross-country
Range: Unlimited for nuclear, 500 miles for liquid fuel model.
Length: 15ft
Weight: 5.1 tons with full missle load
Main Engine: Nuclear or Multi-Fuel; gas, or alcohol based blends
Cost: 1 million credits for the nuclear version. There is one that runs on liquid fuel and it sells for 100,000 credits.

Special Equipment

Weapon Systems

  1. Short Range Missile Launcher: The launcher is mounted on the back of the jeep. It has a 360 degree arc of fire and 45 degrees vertical. This launcher is loaded with smart missiles for increased effectiveness, but if necessary it can be loaded with regular missiles.
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Mega-Damage: Varies with missile type.
    Rate of Fire: One at a time or in volleys of 2, 3 or 4 (volleys count as one attack).
    Range: Varies with missile type. Usually about 2 to 5 miles.
    Payload: 4 short range missiles. Can be reload in one minute with special equipment, or a person with a P.S. of 24 or higher.

VAMPMk2.php -- Revised: January 27, 2021.