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Warrior Bugs

 

By: PhyreCop1@aol.com


The Bugs from Starship Troopers

They come from a planet that is mostly high desert and craggy, boulder-strewn mountains. Though they prefer an arid environment, they have also been found on nearly ever other type of planet, mostly those with forest, jungle and grassy plains.

The various bug species seem to live in a multilateral hive community with a very structured caste system. The leaders of the hive are the Brain Bugs , a highly intelligent psionic creature with amazing abilities. They are assisted by the Tunneler Roaches. These also serve as the builder/maintenance personnel for the hive. The Warrior Bugs act as both heavy workers and infantry. The Tanker Bugs with their flaming acid are like huge tanks, moving across the terrain sweeping the way clear of enemies. The Hopper Bugs are like a short-range air force as well as a decent form of reconnaissance for the hive. The Plasma Bugs act as a planetary defense by filling the sky and orbital space with massive balls of organic plasma capable of destroying a medium-sized spaceship.

Though similarities exist between the various bugs, it is believed that they are separate life forms and each caste species lays it's own eggs within the various chambers of the hive. The hive itself is a monumental construct in itself. A typical sized hive might cover 20-30 square miles of a planet, and descend as much as a mile below the surface. Some hives are rumored to be 10-20 times this size, though no one as yet has been able to document this.

 

The Warrior Bugs (Uropygi)

These are the soldiers and heavy-lift workers of the hive. They have a large yellow, dark brown and black pod-shaped, heavily armored carapace body set atop 4 long insect-like legs ending with sharp-spiked points, a large two-piece head which fulcrums like a huge pair of pliers, 4 small, dark eyes are located at the rear of the upper and lower jaws and give the warrior a 270 degree field of vision, and 2 arms ending with elongated spearlike talons which can reach outward in nearly any direction to grab, clasp and punch through their opponent.

Warriors generally attack in swarms, or at the very least in twos and fours. Attacks are always a killing frenzy, unless directed otherwise by the hive leaders (see Brain Bugs ). Any intruder into their territory is considered to be an invader and is met with massive counter-force. Warriors are highly aggressive and prefer to attack in waves of thousands or even tens of thousands, killing with swift lunges, piercing their enemies with claws, mandibles and legs. They then rend their opponents apart in terrifically horrific exhibitions of blood and flesh.

The average size hive will have between 1000 and 5000 warriors. Some of the larger hives can produce in excess of 10,000 to 25,000 warriors.

NPC Villains --------- Not available as player characters.
Alignment: Considered evil by human standards
Attributes: I.Q.: 1D6, M.E.: 1D6 + 6, M.A.: 1D6 + 6, P.S.: 3D6 + 30, P.P.: 3D6 + 22, P.E.: 5D6, P.B.: 2D4, Spd: 3D6 x 5 + 3. Considered to have superhuman strength and endurance.
M.D.C. by Location:

Main Body ----- 800
*Legs (4) ----- 100
*Arms (2) ----- 50
*Head (upper & lower jaws) ------ 100 each.
(*) These targets are difficult to hit, requiring a called shot at -4 to strike.

Horror Factor: 17
Magic Abilities: None.
P.P.E.: 4D6
Psionic Abilities: Telepathy between hive members.
I.S.P.: 2D6 x 10 plus 10 per level.
Natural Abilities: Multi-spectrum vision equivalent to cybernetic multi-optics eye and radar (range 200 feet/61 m). Regenerates lost M.D.C. at the rate of 1D4 x 10 M.D.C. per 8 hour rest period. Able to psionically recognize and communicate with members of their own species, and other allied insectoids.
Experience Level: Average 1D6
Vulnerabilities/Penalties: Takes double damage from psionic attacks. Takes full damage from M.D. fire, plasma, nuclear, and magic. Movement penalty of - 20% to - 45% when moving across soft sand, swamp or marsh.
Combat (Natural abilities): 6 hand-to-hand attacks at level one; add one more attack at levels three and six.
Damage: Claws 6D6 M.D. Mandibles 2D6 x 10 M.D. Leg Strike 1D4 x 10 + 20 M.D.
Bonuses: +4 on initiative, +5 to strike, +5 to parry and dodge, +3 to roll/pull punch, +3 save vs. magic, +12 to save vs. horror factor. All in addition to attribute bonuses. Add +1 to strike at level four, and +1 to parry and dodge at levels three and six.
R.C.C. Skills: Skills limited to track by vibration 80% + 3% per level and climbing 60% + 5% per level.
Average Life Span: 20 Years
Size: 10-15 feet (3.0-4.5 m) tall and 12-18 feet (3.6-5.4) long, not including leg-span.
Weight: 550 kg (1200+lbs)
Enemies: Anyone and anything that is not of their hive or sister hives.

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