Nano-tech Repulsor Breaching System

After the invention of the Nano-tech Repulsor, the idea was eventually incorporated into military units for use in breaching various obstacles encountered upon the battlefield.

The system is set up into a portable launcher configuration used by combat engineers of the unit. Basically the system utilizes a 5-man squad; known as a Nano-tech Breaching Squad, or Breaching Squad.

The squad consists of a Nano-tech gunner, a "Float" gunner, an ammo carrier (carrying 2 extra rounds for the Nano-tech gunner and an extra heavy demolition charge for the "Float gunner"), and 2 riflemen (for security during setup and firing of the system, one of which is the squad leader). Breach Squads normally are transported in the MH-42 Comanche VTOL.

The Nano-tech gunner, and the "Float" gunner both utilize a separate large shoulder-mounted rocket launcher system. The Nano-tech gunner fires a projectile towards the obstacle, sprinkling a "path" of Nano-tech Repulsors measuring roughly 3 meters wide by 40 meters in length. These projectiles are fired in succession until a path to the obstacle is obtained.

After the path is laid, the "Float" gunner fires a heavy demolition charge. This demo charge is carried in a special container that can float on the repulsor field. The charge floats down the Nano-tech path and impacts the obstacle, exploding against the target. In very special circumstances, the charge can carry Nano-tech Disassembler Weapons. This is very rarely used if just for the fact that the area around the door is "contaminated" for some time after the charge goes off.

The Nano-tech Repulsors eliminate the need for a large volume of propellant for a charge of its size, thus, lightening the projectiles weight and increasing its portability. The repulsor element supplies infantry with means of quickly breaching obstacles while lessening unit losses often resulting in such tasks in a hostile battlefield environment.

Weight: Launcher: 20 lb (9 kg) each
Float Charges: 15 lb (6.8 kg) each
Set-Up Time: It generally takes approximately 30 seconds to 1 minute (2-4 melee rounds) to set all the equipment up. The launching of the repulsor takes 1 action each to fire and reload.
Damage: HE charge: (for use against walls, bridges, and wire obstacles) 3D6x10+50 MD to a 15ft (4.6m) radius.
Shaped Charge: charge (for use against fortified positions, heavy structures, and stationary armor) 4d6x10+100 MD to a 5ft (1.5m) radius)


Original idea by Parker.

Additional information and editing by Chris Curtis (curtis@thepentagon.com).