Critical Hits Chart

Created by: Caliber

Natural 20 Critical Strike Table (Generic)

Percentile Roll Effect
01-30 Double Attack (character gets a bonus attack on his enemy)
31-50 Double Damage (roll damage and multiply it by 2)
51-70 Double Damage and Stunned (as above plus loss of one attack by the defender)
71-80 Double Damage, Stunned, and Knocked Down (as above except loss of 2 attacks and initiative)
81-90 Triple Damage, Stunned, and Knocked Down (as above except damage x3)
91-99 Quintuple Damage, Stunned, and Knocked Down (as above except damage x4)
100 GM's Option (but should be brutally nasty)

Natural 1 Critical Fumble Table (Generic)

Percentile Roll Effect
01-30 Loss of 1 Attack
31-50 Loss of 2 Attacks
51-70 Loss of Main Weapon (if body weapon, then limb is stunned)
71-80 Hit Ally for Half Damage (if no ally, then loss of 2 attacks)
81-90 Hit Ally for Normal Damage (if no ally, then loss of 3 attacks)
91-99 Hit Ally for Double Damage (if no ally, then loss of all attacks for 2 rounds)
100 Lucked Out, Just Missed Real Bad

Now of course it is the responsibility of the GM to make these interesting, you can't just say "you did double damage"; you have to say something like, "that last well placed attack hit the monster in his left hip, knocking him off balance and causing a seering wound..."

Critical-Hits-Chart.php -- Revised: January 27, 2021.