Created by: Bruce R. Brunk
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Notes: I may be one of, if not the biggest anime nut on this list, but even I can't believe a "little" Zentradi Scout Ship could be *SO* over powering against a TE Dreadnaught. With primary weapon ranges of 200,000 miles vs. 120 miles, an intelegent commander, folding when needed, could readily disect a Dreadnaught, without nary a scratch, as long as he was sure that he never allowed his opponent to close within 4,000 miles.
This is what I came up with, any comments?
A short burst by someone without the exact WP for the weapon in use is 5 rounds. A long burst is 10.
A short burst by someone with a level one WP for the weapon in use is 4 rounds. A long burst is 9.
A short burst by someone with a level two or above is WP for the weapon in use is 3 rounds. A long burst is 8.
Here are my ideas on Phase World vs. Robotech/Macross II heavy/main beam weapons for large capital ships.
I have choosen theese particular ranges for the following reasons:
|70 miles||The Maximum given Phase World (Book 1) Heavy particle beam range.|
|100 miles||The Maximum given Phase World (Book 1) HI-heavy laser range.|
|3,150 miles||Maximum range, in space, for a long range missle. (Came by using the "+75% range in space" rule given for missles in the Metal Siren description. Macross II Sourcebook 1.)|
|70,000 miles||My proposed maximum range for the PW heavy particale beam guns.|
|80,000 miles||1/2 light second.|
|100,000 miles||My proposed maximum range for Phase World lasers. (The HI-heavy laser.)|
|120,000 miles||My proposed maximum range for the TE Dreadnaught.|
|200,000 miles||The stated maximum range for Robotech and Macross II heavy lasers.|
Combat effects at given ranges by capital ship heavy weapons: (Bonuses/penalties are based on the Ship size modifacation table given in "The Zentradi" page 25 and "Macross II Deck Plans, Volume 1.")
|Up to 70 miles PW Heavy Particle Beams.||+4 to hit any ship 1,000 ft or bigger. (The idea is that the given range was the maximum 'best case' range.)|
|Up to 100 miles (120 for the TE Dreadnaught) Heavy Lasers (any)||+4 to hit any ship 1,000 ft or bigger. (The idea is that the given range was the maximum 'best case' range.)|
|Up to 3,150 miles Any.||+2 to hit any ship 1,000ft or bigger|
|Up to 70,000 miles PW Particle Beams||Normal stats. (Max. Range)|
|Up to 80,000 miles Heavy Lasers (any)||Normal stats.|
|80,000-100,000 miles||Can not roll/dodge and hit targets same meelee round, (Too much movement for the stablizers to compensate for.) -1 to hit for every 1428.57 miles past 80,000. (The best tracking data is over 1/2 second old, and given the speeds and distances given, it becomes too complex to calculate where a defending target would be.|
|100,000-200,000 miles||Can not move and be hit for 200 MDC or Stationary and hit for 1000 MDC and strike a target. (Stablelizers, again) -1 for every 5, 000 miles past 100,000 (Tracking data again.)|
Capital-Ship-Combat-Rules.php -- Revised: January 27, 2021.