Jeet Kun Do Concepts

By: Zhorn
Created on: May 31, 1999

A training mindset that focuses on constantly expanding the character's range of skills, adapting what is useful from other arts while paring away what is less useful from his own. At 1st, 4th, 7th, 10th, and 13th levels, the character may exchange any of his combat moves for any other from another style. At 2nd, 5th, 8th, 11th, and 14th level, the character may exchange his level advancement bonus for that of another style. Both exchanges are at the character's option, and subject to GM approval (i.e. if the character has never even MET an Eagle Claw Kung Fu practitioner, it's unlikely s/he would learn the Eagle Claw technique, or learn any of Eagle Claw's LAB's).

Note on the Combination bonus - the JKD practitioner adds their Combination bonus to all Combo moves. They still don't get PP or other bonuses, but the Combo bonus can be applied to any and all strikes, dodges, parries, and even damage rolls associated with Combination moves.

JeetKunDoConcepts.php -- Revised: January 27, 2021.