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High-Tech Gun Scopes and Optics

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
Based on Concepts and Game Design by: Kevin Siembieda and Palladium Books (http://www.palladiumbooks.com)


All of these optic systems are available as gun scopes for both pistols and rifles, as well as goggles and binoculars. As many as four different optics can be combined in a single scope (add the cost of each plus 15 - 25% to determine the total cost of the final multi-optic system).

Cross Hair Sight: Targeting cross hairs for better aim. When the cross hairs are centered over the desired subject, the aim is on target.
Bonus: +1 to strike. This bonus is not applicable to wild shots, or when another targeting system (such as laser targeting) is engaged.
Black Market Cost: 500 - 2000 credits

Infrared Scope: Although this pre-rifts technology is inferior to other passive optical enhancements, it is inexpensive and therefore quite popular among cash conscious adventurers and those down on their luck. The scope emits a narrow beam of infrared light that is invisible to human eyes. However, the light beam is visible to other characters using infrared vision, including most bots, power armour, and a number of D-Bees! Those who can see the light can avoid it or even follow it back to its source, thus showing the user's location. Furthermore, the narrowness of the light beam limits the available viewing area to about seven feet (2.1m).
Maximum Effective Range: 2000ft (610m)
Black Market Cost: 500 - 2500 credits

Laser Targeting Scope: The scope emits a narrow beam of laser light that paints a small dot on the target. While laser targeting cannot be used in conjunction with a cross hair sight, it can be used with optical enhancements such as the telescopic scope or thermo-imager. Note that less expensive systems are prone to breaking down, especially after rugged action in the field.
Maximum Effective Range: 4000ft (1200m)
Bonus: +3 to strike on an aimed shot, but only when the laser targeting system is turned on and functioning properly.
Black Market Cost: 2500 - 50,000 credits

Light Filters: Simple transparent lens covers designed to filter sunlight and reduce glare.
Black Market Cost: 25 - 150 credits each.

Passive Nightvision Scope: This system amplifies existing ambient light to provide vision in darkness. It is also known as a "starlight" scope because it can amplify the light from stars and the moon to see when outdoors. If in absolute darkness such as an underground tunnel, it is rendered useless; it must have some source of ambient light.
Maximum Effective Range: 2000ft (610m)
Black Market Cost: 5,000 - 50,000 credits

Telescopic Scope: Works like a pair of binoculars or camera lens to bring distant objects into closer view.
Magnification: 3x, 5x, 7x, 10x, or 20x
Maximum Effective Range: typically 2000ft to 6000ft (610m to 1830m)
Black Market Cost: 500 - 2500 credits

Thermo-Imaging Scope: A thermo-imager converts the infrared radiation of warm objects into a visible image. The operator can see heat as represented by bands of colour and enables him to see in darkness, shadows, and through smoke with 20/20 vision.
Maximum Effective Range: 2000ft (610m)
Black Market Cost: 10,000 - 50,000 credits

Ultraviolet Sight: A optic system that allows the user to see into the ultraviolet range of light radiation.
Maximum Effective Range: 1000ft (305m)
Black Market Cost: 1000 - 5000 credits

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© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.