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Spatial Skills

By: Kevin Siembieda and Palladium Books (http://www.palladiumbooks.com)
With tweaks by: Dustin M. Ramsey (DustinM@rifts-rpg.com)


Skill Name

Percentage

Requirements

Available as a Secondary Skill?

Location

Drive Repair: Chemical Drive

30% + 5%

Spaceship Mechanics

No

Mutants in Orbit, pg. 16

Drive Repair: Ion Drive

30% + 5%

Spaceship Mechanics

No

Mutants in Orbit, pg. 16

Drive Repair: Plasma Drive

30% + 5%

Spaceship Mechanics

No

Mutants in Orbit, pg. 16

Drive Repair: Traction Drive

30% + 5%

Spaceship Mechanics

No

Mutants in Orbit, pg. 16

EVA

40% + 5%

Yes

Mutants in Orbit, pg. 16

Jury-Rig

25% + 5%

Yes

Mutants in Orbit, pg. 16

Mining

35% + 5%

No

Mutants in Orbit, pg. 16

Navigation: Space

40% + 5%

Mathematics: Basic, Read Sensory Equipment

No

Mutants in Orbit, pg. 16
Phase World
, pg. 151

Radio: Deep Space

45% + 5%

Radio: Basic

Yes

Manhunter, pg. 62

Salvage: Space

35% + 5%

Yes

Mutants in Orbit, pg. 17

Satellite Systems

30% + 5%

Mechanical Engineer

No

Mutants in Orbit, pg. 17

Spaceship Mechanics

22% + 5%

Astrophysics, Electrical Engineer, Mechanical Engineer

No

Manhunter, pg. 63
Phase World, pg. 150

Vac Suit

50% + 5%

Yes

Manhunter, pg. 63

 

Legal Notice: This information is provided only as a quick reference for players and gamemasters alike. In order to stay within the good faith of Palladium Book's Internet Policy, we cannot provide the full skill descriptions that are available in the books. If you need additional information on a skill (the text description, any special notes, etc.), you must purchase the book that the skill appears in.

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