Site Navigation
Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & Critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons
About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New
|
By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
The Woowari are indigenous to a forested, backwater world in
another dimension. The planet Woowar is fairly poor in metals, so
Woowari civilization has been frozen at the hunter/farmer stage for
over 250,000 years. Most Woowari are happy and content with their
peaceful, agrarian existence.
Woowari
Alignment: Any, but the vast majority are unprincipled or
anarchist.
Attributes: The number of dice rolled is as designated:
I.Q.: 3D4+4, M.E.: 2D6, M.A.: 2D6, P.S.:
3D4+3, P.P.: 3D4+2, P.E.: 3D4+4, P.B.: 2D6+2,
SPD.: 3D4.
Hit Points: P.E. + 1D6 per level.
S.D.C.: 20 plus those gained from physical skills.
Horror Factor: none
P.P.E.: 1D6
Natural Abilities: heal at double the normal rate.
Bonuses: +2 to save vs. poisons and toxins, plus those gained
from attributes, O.C.C., and skill bonuses.
Magic: By O.C.C. only.
Psionics: One in one hundred Woowari will be a psychic healer
with 2D4 x 10 I.S.P. and eight psionics from the Healing
Category.
O.C.C.s: May choose from Wilderness Scout, Vagabond, or the
equivalents of Druids.
Skills of Note: Language: Woowari 98%, Mathematics: Basic
+10%, and Horsemanship +15%
Average Life Span: 60 years.
Enemies: None per se.
Allies: None per se.
Size: 6ft to 7.5ft (1.8m to 2.3m).
Weight: 100lbs to 220lbs (45.4kg to 100kg).
Appearance: A tall, thin rather average looking humanoid,
their thoughts are usually as simplistic as their looks. Ranging from
a pale pink to a light gray in colour, the Woowari have large, dark
eyes and light coloured hair. Their hands have three fingers with two
opposable thumbs.
|
|