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By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
The Maddalena Demons are yet another one of the twisted creations
of the Gene Splicers. Based largely on the Mogaraian
race, the Maddalena retain their parent race's fighting prowess as
well as the Mogaraian's ability to project a defensive energy field.
However, due to Gene Splicer tinkering, the Maddalena Demon's energy
field is bio-electrical and psionic in nature, and can also be used
to power the Demon's organic weapons.
With the exception of their common genetic base, the Maddalena
bear very little resemblance to the Mogaraians. As the Maddalena
Demons are asexual in nature, they reproduce much like current day
hydras by 'budding' a new member of the species every 4D6 months.
After six years, a young Demon will reach both physical and sexual
maturity, and leave its parent's side. Due to their strong antisocial
nature, once the child leaves its parent, the two Maddalena will no
longer recognize any form of relationship between the two.
Fiercely territorial, a Maddalena Demon will stake a claim to an
area 1D4 x 100 miles in size, and may accost anything that enters
this territory. Additionally, since they are so territorial and
antisocial in nature, the Demons rarely gather in even groups of two
of their kind, and never more than four. If a Maddalena should stray
into another's territory, their is a 90% chance that the two Demons
will instantly begin fighting the moment they discover one another.
This fight will continue until the energy field of one of the
combatants fails, at which time that Maddalena will flee at top
speed.
As one might suspect, the Gene Splicers totally eliminated from
the Maddalena all the cultural and sociological values that the
Mogaraians held so dear. An unexpected side effect of this
modification is that unlike the Mogaraians, the Maddalena are not
mindlessly violent or inherently evil. However, due to their
territorial nature and great physical abilities, powerful mages often
employ a Maddalena Demon (either via magical enslavement or by
finding some way to tempt it into a deal) as a protector or champion
of the mage's kingdom.
Maddalena Demon
Alignment: Always anarchist.
Attributes: The number of dice rolled is as designated:
I.Q.: 3D6+8, M.E.: 4D6+4, M.A.: 4D6+4,
P.S.: 5D6+10, P.P.: 4D6+10, P.E.: 4D6+10,
P.B.: 1D6, SPD.: 6D6.
M.D.C.: 4D6 x 10 + P.E., plus 4D6 per level of experience.
Horror Factor: 15
P.P.E.: 1D6
Natural Abilities: Exceptional long range vision (able to read
a street sign from three miles), naturally M.D.C. body structure,
supernatural strength and endurance.
- Energy field: The Maddalena can create, at will, an
incredibly powerful bio-electrical/psionic force bubble that makes
them all but impervious to attack. Since the energy field is
completely air tight, it protects the Maddalena Demon from any
magic or psychic attack that cannot penetrate an environmental
seal, and could even be used to protect the Demon in the vacuum of
space or deep under water. The energy bubble has an M.D.C. equal
to 100 x P.E., and regenerates at a rate equal to the Maddalena's
P.E. per minute.
Note: The energy field's M.D.C. can be bled off to power
the Maddalena's organic weapons. M.D.C. that is expended in this
fashion is regenerated as normal.
Combat: Three plus those gained from hand to hand combat
skills and boxing.
Bonuses: +8 to save vs. horror factor, plus those gained from
attributes and skill bonuses.
Damage: Variable depending on P.S. attribute. See supernatural
strength chart.
Magic: None
Psionics: Considered a master psychic. Select four psionics
from the Healing, Physical, or Sensitive categories. Select an
additional psychic power from any of these categories at levels two,
four, six, eight, ten, twelve, and fourteen. Select a Super Psionic
at levels four, eight, and twelve.
I.S.P.: 2D6 x 10 + M.E., plus 2D4 per level.
Bionics: None. The Maddalena never get bionics!
O.C.C.: Equal to a Vagabond
Skills of Note: Language: Gobbeley 98% and Mathematics: Basic
98%.
Level of Experience: Player characters use the same experience
table as the Dragon.
Weaknesses: Due to their intensely psionic nature,
Psi-Stalkers and anything else that can sense psionics can detect the
Demons at twice the normal range. If Detect Psionics is used around a
Maddalena Demon, the Demon will stand out like a lighthouse!
Average Life Span: 50 to 100 years.
Enemies: None per se.
Allies: None per se.
Size: 10ft to 12ft (3m to 3.6m).
Weight: 450lbs to 650lbs (205kg to 295kg).
Environment: Prefers forested or jungle areas, but will live
in any natural area. Generally they will make their homes or nests in
caves or high up in the trees. The Maddalena dislike towns and hate
cities because they feel closed in and out of touch with nature.
Appearance: A giant, svelte reptilian humanoid with red eyes
and great icky, nasty, snaggley tusks.
Note: Preferring to utilize its own natural abilities and
organo weapons, a Maddalena Demon will use technology only as
a last resort (such as if its energy field has been depleted and it
does not have any organo weapons handy). Once the Demon has
regenerated its force bubble or created new organo weapons, it will
quickly cast aside any non-organo weapons it may have used.
Maddalena Organo Technology
The Maddalena Demon actually buds its own weapons in a process
similar to how it reproduces. If the Demon needs to create a new
weapon, it goes into a trance for 4D6 minutes during which time it
concentrates on the type of weapon desired (Antigrav Disc, Energy
Rifle, Energy Pistol, or Energy Grenade). After the trance has ended,
the new weapon will begin budding from the Maddalena's body, and will
grow 1/2 pound (.22kg) every hour that it is given 1 I.S.P. and 10
M.D.C. (bled from its energy field). Once it has reached 50% of its
full size, it will separate from the Maddalena and continue to grow
on its own, as long as the Demon continues supplying it with I.S.P.
and M.D.C. Once fully grown, the organo-weapon will need to be fed 1
I.S.P. and 10 M.D.C. every day (over and above what is put into it to
power the weapon). If the weapons is not fed within 72 hours, it will
wither away, loosing 1 M.D.C every four hours. Once the weapon's
M.D.C. reaches zero, it will die (magic or psionic healing is useless
on an organo weapon).
Organo weapons are powered by a combination of the Demon's psychic
energy (I.S.P.) and energy bled from its bio-electric/psionic force
field (M.D.C.). As such, organo weapons do full damage to all
targets, including those that would not otherwise be affected from an
energy attack (such as a Cosmo-Knight or a mage protected with an
Impervious to Energy spell). Only beings impervious to both physical
and psychic attack are fully protected from the effects of organo
weapons. Similarly, beings that only take damage from magic or
psionics, take half damage from organo weapons.
Note: Maddalena Demons are the only beings that can
power/feed organo weapons. Even fully charged organo weapons cannot
be operated by non-Maddalena Demons (similar to the way even charged
Techno-Wizard devices cannot be operated by non-mages/psychics).
Organo-Antigrav Disc
This anti-gravity disc is the Maddalena Demon's
primary mode of transportation, and is controlled by mental
command.
Maximum Speed: 200mph (320km), maximum altitude is
1000ft (304.8m)
Maximum Weight Allowance: 1000lbs (454.5kg)
Range: one hour of operation for every 5 I.S.P. and 50
M.D.C. bled from the Demon's energy field
M.D.C.: 75
Weight: 150lbs (68.1kg)
Organo-Energy Rifle
Powered by both the Maddalena's psychic energy and the
bio-energy bled from its energy field, this powerful weapon
does full damage even to those beings that are impervious to
normal energy attacks.
Mega-Damage: 8D6 M.D.
Damage Bonus: +10 M.D. on a single shot, +20 M.D. on a
short burst, or +30 M.D. on a long burst, all due to the
psychic-energy nature of this organic weapon. Note that the
damage bonus is added last (Example: for a long burst,
the Organo rifle does 8D6 x 3 + 30 M.D.).
Rate of Fire: Aimed, Burst, Wild; see modern Weapon
Proficiencies.
Maximum Effective Range: 8000ft (2438m)
Payload: 20 I.S.P. and 250 M.D.C. bled from its energy
field will power the rifle for 80 blasts.
M.D.C.: 50
Weight: 100lbs (45.4kg)
Organo-Energy Pistol
Similar in nature to the Organo-Energy Rifle, only
smaller
Mega-Damage: 4D6 M.D.
Damage Bonus: +5 M.D. on a single shot, +10 M.D. on a
short burst, or +15 M.D. on a long burst, all due to the
psychic-energy nature of this organic weapon. Damage bonus is
added last (Example: for a long burst, the Organo rifle
does 4D6 x 3 + 15 M.D.).
Rate of Fire: Aimed, Burst, Wild; see modern Weapon
Proficiencies.
Maximum Effective Range: 4000ft (1219m)
Payload: 10 I.S.P. and 100 M.D.C. bled from its energy
field will power the rifle for 40 blasts.
M.D.C.: 15
Weight: 30lbs (13.6kg)
Organo-Energy Grenade
Operating along a similar nature to the Organo-Energy
rifle and pistol, this powerful grenade releases a massive
amount of energy in one suicidal blast
Mega-Damage: 10D6 x 10 M.D.
Damage Bonus: +55 M.D. due to the psychic-energy nature
of this organic weapon.
Blast Radius: 70ft (21.3m)
Payload: 15 I.S.P. and 175 M.D.C. bled from its energy
field will charge the grenade.
M.D.C.: 5
Weight: 10lbs (4.5kg)
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