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Carnja Hunter/Assassin
R.C.C.
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By: Gwilym Croucher (vaughan_croucher@cit.act.edu.au)
The Carnja (pronounced carn-jar) Hunter/Assassin is an alien
humanoid related to the Yautja Hunter (Predator). They are between 6
and 8 feet tall with a black skin, and their faces are that of a
human with long front teeth. They have pitch black eyes and can also
see by sonar (much like bats). They have strong psychic abilities,
and make great use of an alien form of bio-wizardry. The Carnja have
incredible physical strength and prowess. Unfortunately the Carnja
are driven by a need to hunt an stalk prey, like their predator
cousins. How the Carnja are related to the Yautja is not exactly
know, it appears that the Carnja are some faction of the Yautja
community that submitted themselves to massive bio argumentation,
this has produced an even more sadistic group of hunter aliens that
live only to hunt and kill. They eat the raw flesh of their prey or
other raw meat if really hungry. The Carnja are only in small numbers
on the RIFTS earth and the groups could be counted on two hands,
unlike their Yautja cousins they have adapted well and blend in
easily in any Atlantean city. The Carnja are an incredible violent
but intelligent race, they are not animals and will communicate with
other races, having said this the Carnja are still hunters who, even
if living in a city will still stalk and kill prey when others are
not looking. The Carnja individually are an incredible powerful and
cunning combat machine, if an entire army or legion of them was to
find their way to Rifts earth it could be a force even the mighty
Slurgorth could not counter. Luckily the Carnja are not interested in
domination just to hunt, stalk and kill. The price of this power is
that the Carnja must kill honourably at least every two weeks or go
crazy (see 'The Price of Power')
WARNING: the Carnja R.C.C. is a sick and brutal character,
some people may find using it in heir game inappropriate, It should
be left up the GM to decide. I don't recommend this character for
young/inexperienced players as it requires a great deal of
maturity.
A Carnja player characters will be an individual who is either a
loner or part of a small and evil mercenary company.
Carnja Assassin
Alignments: Any Selfish or Evil; 90% are miscreant or
diabolic.
Attributes: I.Q.: 3D6+10, M.E.: 4D6, M.A.:
4D6, P.S.: 2D6+18, P.P.: 4D6+10, P.E.:
2D4+20, P.B.: 1D10, SPD.: 6D6.
M.D.C.: 3D4 x 10 + P.E., plus 2D6 per level (were once S.D.C.
and were changed by alien Bio-wiz.)
Horror Factor: 12
P.P.E.: 1D4 x 10
Natural Abilities: Natural M.D.C. body structure, supernatural
strength an powers, can carry 100 times P.S. in pounds, can lift 200
times P.S. in pounds, heightened sense of hearing (equal to that of a
cyborg), super eagle-like vision (can read a sign from three miles)
and sonic radar vision (like bats) can see in any environment at 70%,
heals twenty times faster than normal, strong psychic abilities (see
further), able to morph body (see further).
Combat: Three attacks per melee plus those gained from hand to
hand combat and boxing.
Bonuses: +4 to strike, +4 to parry and dodge, +10 to save vs.
horror factor, +6 save vs. poisons and toxins, plus those gained from
attributes and skills.
Damage: Variable depending on P.S. attribute. See supernatural
strength chart.
Magic: None.
Psionics: Select any nine abilities from the Healing,
Sensitive or Physical categories. Plus select one super psychic
power. Carnja are limited psychics and only gain one more minor power
at level four. Their ability does not increase with experience.
I.S.P.: 2D4 x 10 + M.E.
R.C.C. Skills:
- Language and Literacy: Carnja 98%
Language and Literacy: Yautja 98% (close to Carnja nut big
differences)
Mathematics: Basic 98%
Climbing: 90%
Prowl: 80% + 5%
Recognize voice through concentration: 40% + 5%
Imitate voice: 35% + 5%
Wilderness Survival: (+30%)
Land Navigation: (+30%)
Tracking: (+35%)
Detect Concealment: (+20%)
Hand to Hand: any
Four(4) ancient W.P.s of choice
Four(4) modern W.P.s of choice
R.C.C. Related Skills: Select six(6) skills form the
following categories,
- Espionage: (+20%)
Military: (+12%)
Wilderness: (+15%)
In addition select four(4) Physical skills at +15%.
Secondary Skills: Select six(6) other secondary skills form
any category, they all start at base level.
Experience Levels: equal to Dragon Hatchlings Average Life
Span: 200 to 250 years.
Size: 6' 2'' to 7' 9'' (1.9m to 2.2m) smaller than their
Yautja cousins.
Weight: 350lbs to 500lbs (160kg to 240kg)
Description: The Carnja are tall bulky humanoids with a tough
shell skin, they are very close to the Yautja in origin.
Weapons and Equipment: The Carnja always carry their plasma
swords and usually wear the Carnja Shadow Suit, they will typically
have the hand to hand weapons of the Yautja. They do not require any
other clothes but may have them if they need to blend in. They may
also have one other energy weapon with 1D6 E-Clips. As they eat the
raw flesh of their prey they carry little else. They usually travel
in a Yautja or Carnja space craft and are dropped where they hunt.
Being stuck on Rifts earth means they could use any form of
transport, but usually stealth oriented.
Money: The Carnja have little or no need of wealth but to
purchase items from time to time. They will have 1D6 x 100 credits in
cash and will also have 1D6 x 1000 worth of black market items.
Bionics and Argumentation: The Carnja are already heavily
augmented and will never under any circumstance get any form of bio
augmentation. They will die if it is forced on them.
Weakness: The Price of Power: an insane urge to kill
WARNING: Some people may find this aspect of the Carnja
inappropriate for their game, I suggest not using them in that case
as the Carnja's insane urge to kill is fundamental to the proper play
of the R.C.C.. As I have said before I do not recommend this
character for young/inexperienced players as it requires a great deal
of maturity.
The price of the Carnja's massive bio augmentation seems to have
been an insane, sickening, almost unstoppable urge to kill and stalk
honourably. The Carnja's only real reason for living is to; a) Hunt,
and b) hunt with honour. This is what has lead the Carnja to mix in
with Rifts society, it is because they are looking for the ultimate
honourable hunt. Unlike the Yautja it is more honourable to stalk an
unstoppable enemy and kill him from behind then it is to engage in
out right combat. The Carnja will NEVER use any range weapon to kill
a trophy, but instead use the traditional hand weapons of the Yautja
or their own Plasma Sword. They may use ranged weapons for
non-honourable combat (killing someone in your way) or to subdue
non-honourable danger (a legion of CS troops). Once the Carnja have
killed honourably they will eat the raw flesh of their prey, scalp
them (like the Yautja) and keep their skull. The Carnja value the
honourable hunt above all else.
To maintain this urge the Carnja must kill honourable at least
every two weeks, I does not matter what trophy is gained as long as
it was killed honourably. If for some reason the Carnja hasn't killed
honourably in two weeks (being locked up in jail) then roll on the
following table, with percentile dice, each day after the two week
point.
Roll on percentile Dice:
- 01 - 60; The Carnja goes into an unstoppable rage and attacks
the nearest person or thing at full strength. They will use all
their attacks to try and kill any one around or trying to stop
them. If restrained (by many people, with a combined equal P.S.)
for two melee rounds then the Carnja will return to normal by must
roll on Table 1 every hour until they kill honourably.
61 - 85; The Carnja suffers a complete Alignment change, they
will act the exact opposite then before and (if evil, most are)
start acting by the laws of good alignments(more so) and will not
kill. This means that they will not harm any body unless attacked.
This can make the character useless as it will only attack if
being attacked. The Carnja will return to normal if they are given
the skull of some they have kill in defense, they will never get
it by themselves and will have to be given it.
86 - 00; The Carnja will try to commit suicide unless
restrained for two melees, they will attack any body how tries to
stop them. If restrained for two melee rounds they will return to
normal but have to roll on Table 1 every hour until they kill
honourably.
The Carnja will never suffer from any other form of mental
illness, fear, phobia or problem except as above.
Carnja Equipment
Carnja Shadow Suit:
- This is the standard Carnja body armour, it is much like the
Yautja Shift Suit but is a completely covering black suit. It also
has a more advanced form of the light bending technology but has
no mounted weapons.
M.D.C.: 150
Weight Class: Medium
Prowl Penalty: None!; excellent mobility.
Weight: 10kgs
Features
1. Shadow Chameleon: The same as the Predator armours light
bending power except with advanced shadow abilities. This allows
the Carnja to blend in with his environment, especially in the
dark which suits the Carnja combat style.
Chance of Being unseen:
- 98% Undetectable if in shadow.
90% Undetectable if completely still.
70% Undetectable if moving 3ft or less per melee round.
20% Undetectable if moving 10ft or less per melee.
Totally ineffective if moving any faster.
Duration: Indefinite as needed.
2. Optics: The Shadow suit has full optics usually found
on power armours.
3. Other Features: Insulated, high temperature shielding
for up to 250 degrees Centigrade. Normal fires do no damage.
Nuclear, plasma and magic fires do full damage.
- Full radiation shielded.
- Polarized and light sensitive/adjustable visor.
- Helmet is removable.
- Wrist mini-computer: A multi purpose miniature computer and
display that will indicate system errors within the armour,
damage levels, and oxygen supply, as well as compass, time and
date.
- Small nuclear self destruct weapon equal to five
kilotons.
- 48 hour life support and gas supply.
Carnja Plasma Sword:
- This is a Katana like sword with a plasma blade much like the
Kittani sword. It is run by some form of alien bio-wiz and never
runs out of power.
Length: 4 feet
Weight: 1 kg
Damage: 5D6 M.D.
W.P.: Sword
Payload: Power type unknown, effectively unlimited.
Black Market Cost: Never available, If ever, it would be a
lot, 300,000 credits.
This is Carnja hunter/Assassin, I hope you find it of some use and
enjoyment. I have created to Carnja in the continuation of my quest
to create more interesting characters, equipment and ideas for the
Rifts gaming Megaverse. If you have any comments, complaints or ideas
please e-mail me any time.
Gwilym Croucher (vaughan_croucher@cit.act.edu.au)
I would like to say thanks to Kevin Siembieda and the lot of them
at Palladium for creating such an amazing game.
I would like to say hello and thanks to D. M. Ramsey for doing a
great job on the Yautja R.C.C.
Rifts is a trademark owned by Palladium books.
Predator is a trademark owned by Twentieth Century Fox Film
Corporation.
1995, Gwilym Croucher.
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