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Cyber-Knight: Psiren Knight O.C.C.

By: Joseph Trinchillo (claw1000@hotmail.com)
With tweaks by: Dustin M. Ramsey (DustinM@rifts-rpg.com)


One of the rarest types of knights, the Psiren Knights are members of the Cyber-Knight Order of the Song. Gifted with the voices of goddesses and gods, these powerful psychics can do wondrous things with their voices.

Alignment: same as the basic Cyber-Knight O.C.C.
Attribute Requirements: same as the basic Cyber-Knight O.C.C.
Special Abilities: similar to the Psiren P.C.C. (see Rifter #1, pp. 98 - 101 for additional details):

  1. Song of Destruction - same as the Psiren P.C.C.
  2. Song of Healing - same as the Psiren P.C.C.
  3. Song of Mesmerism - same as the Psiren P.C.C.
  4. Song of Protection - same as the Psiren P.C.C.
  5. Song of Sleep - same as the Psiren P.C.C.
  6. Song Sword - The song sword is composed of psionic energy like a psi-sword but the sound waves from the song of destruction are locked within the sword as well, making it much more powerful. Damage: 3D6 + 6 M.D. with an additional 1D6 at levels 3, 6, 9, 12 and 15
  7. Additional Psionics - select three abilities from the following list: Empathy, Mind Block, Object Read, See the Invisible, Sense Evil, Sense Magic, Sixth Sense, Speed Reading, and Summon Inner Strength

Psionic Abilities: limited to the previously described abilities only
I.S.P.: M.E. attribute plus 6D6 + 10, and gains 1D6 + 1 I.S.P. per level of experience. Note that the character is considered to be a major psionic.
O.C.C. Skills: Same as the basic Cyber-Knight O.C.C., except the character gains the martial art Psi-Waza instead of the generic Hand to Hand: Martial Arts skill
O.C.C. Related Skills: Due to the amount of time spent honing their abilities, the character may only select six other skills from the same list as the basic Cyber-Knight O.C.C. One of the skills must be from Physical and another one must be from W.P.'s. Plus select one additional skill at level three, two additional W.P.'s at level five, and one other skill at levels six, nine, and twelve. All skills start at level one proficiency.
Secondary Skills: Due to the amount of time spent honing their abilities, the character may only select three secondary skills from the same list as the basic Cyber-Knight O.C.C.
Standard Equipment: same as the basic Cyber-Knight O.C.C.
Money: same as the basic Cyber-Knight O.C.C.
Cybernetics: same as the basic Cyber-Knight O.C.C.
Experience Table: same as the basic Cyber-Knight O.C.C.

 

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