RIFTS by Dustin M. 
Your Premiere Source for Quality RIFTS Supplements Since 1995


Site Navigation

 

Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & Critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons


About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New

TW Particle-Beam Weapons

By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)


While expensive to convert, a Techno-Wizard can turn any type of particle-beam pistol or rifle into Techno-Wizardry. During this process, the Techno-Wizard replaces the weapon's energy system, completely converting it to magic energy. Once finish, normal energy clips designed for the weapon will no longer function.

Creation Costs:
P.P.E. Cost: 12 + 6 P.P.E. for each die of damage the weapon does, +10 P.P.E. for each additional payload of 3 shots.
Spells Needed: Sub-Particle Acceleration (see Federation of Magic, pg. 143)
Physical Requirements: one diamond worth at least 1000 credits for each die of damage the weapon does, plus one diamond worth at least 1000 credits for each additional payload of 3 shots added to the weapon.
Level Requirements: None; a Techno-Wizard of any level can create this type of weapon. As the Techno-Wizard advances in experience, they may build the weapon with an additional payload-increasing diamond at levels 3, 5, 7, 9, and 12.
Time: 2D6 hours per each crystal in the weapon

Usage of Converted Weapon:
Weight: Unchanged, only the weight of the energy clip has been removed.
Mega-Damage: Unchanged
Rate of Fire: Unchanged
Maximum Effective Range: Unchanged
Payload: 3 blasts, plus 3 additional shots for each extra 1000 credit diamond added. If the Techno-Wizard is of sufficiently high level when the weapon is built, a maximum of 15 shots can be added (giving the weapon a total payload of 20 blasts).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Heavy Energy (RIFTS Main Book, pg. 33)
Bonus to Strike: Unchanged
To Recharge: 20 P.P.E. for mages, 40 I.S.P. for psychics, or 17 P.P.E. for Techno-Wizards will completely recharge the weapon, regardless of its payload size or the amount of damage it inflicts.
Cost: Original cost of weapon, plus 40,000 credits per each crystal in the weapon.

Home

Disclaimer

Site Index

webmaster@rifts-rpg.com

© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.