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TW Lightning Blaster

By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)


While very time consuming and expensive to convert, a Techno-Wizard can convert particle-beam weapons into extremely powerful Lightning Blasters! During the conversion process, the Techno-Wizard replaces the weapon's energy system, completely converting it over to magic energy. Once finish, normal energy clips designed for the weapon will no longer function. Due to the weapon's incredible damage potential, it is a favourite among creatures of magic and combat mages of all types.

Creation Costs:
P.P.E. Cost: 15 + 7 P.P.E. for each damage crystal required, +10 P.P.E. for each additional payload of 2 shots.
Spells Needed: Call Lightning and Energy Bolt
Physical Requirements: one violet amethyst worth at least 500 credits for each damage crystal required (see chart below), plus one diamond worth at least 1500 credits for each additional payload of 2 shots added to the weapon.
Level Requirements: None; a Techno-Wizard of any level can create this type of weapon. As the Techno-Wizard advances in experience, they may build the weapon with an additional payload-increasing diamond at levels 3, 6, 9, and 12. Likewise, as the Techno-Wizard rises in experience, they are able to build more powerful versions of the weapon (see chart below).
Time: 2D6 hours per each crystal in the weapon

Usage of Converted Weapon:
Weight: Unchanged, only the weight of the energy clip has been removed.
Mega-Damage: Varies; the amount of damage inflicted by the weapon depends on the level of experience of the Techno-Wizard when the weapon was built:

Experience Level of Techno-Wizard When Weapon was Created
Amount of Damage Inflicted
Number of Damage Crystals Required
1, 2
4D6
4
3, 4
5D6
5
5, 6
6D6
6
7, 8
1D4 x 10
8
9, 10, 11
1D6 x 10
10
12, 13, 14
2D4 x 10
12
15 and higher
2D6 x 10
15

Rate of Fire: Unchanged
Maximum Effective Range: Unchanged
Payload: 2 blasts, plus 2 additional shots for each extra 1500 credit diamond added. If the Techno-Wizard is of sufficiently high level when the weapon is built, a maximum of 8 shots can be added (giving the weapon a total payload of 10 blasts).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Heavy Energy (RIFTS Main Book, pg. 33)
Bonus to Strike: Unchanged
To Recharge: 23 P.P.E. for mages, 46 I.S.P. for psychics, or 20 P.P.E. for Techno-Wizards will completely recharge the weapon, regardless of its payload size or the amount of damage it inflicts.
Cost: Original cost of weapon, plus 50,000 credits per each crystal in the weapon.

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