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TW Ion Weapons

By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)


Any type of ion pistol or rifle can be converted into Techno-Wizardry. During this process, the Techno-Wizard replaces the weapon's energy system, completely converting it to magic energy. Once finish, normal energy clips designed for the weapon will no longer function.

Creation Costs:
P.P.E. Cost: 8 + 4 P.P.E. for each die of damage the weapon does, +10 P.P.E. for each additional payload of 10 shots.
Spells Needed: Call Lightning
Physical Requirements: one topaz worth at least 200 credits for each die of damage the weapon does, plus one diamond worth at least 1000 credits for each additional payload of 10 shots added to the weapon.
Level Requirements: None; a Techno-Wizard of any level can create this type of weapon. As the Techno-Wizard advances in experience, they may build the weapon with an additional payload-increasing diamond at levels 2, 4, 6, 8 and 10.
Time: 1D6 hours per each crystal in the weapon

Usage of Converted Weapon:
Weight: Unchanged, only the weight of the energy clip has been removed.
Mega-Damage: Unchanged
Rate of Fire: Unchanged
Maximum Effective Range: Unchanged
Payload: 10 blasts, plus 10 additional shots for each extra 1000 credit diamond added. If the Techno-Wizard is of sufficiently high level when the weapon is built, a maximum of 50 shots can be added (giving the weapon a total payload of 60 blasts).
Mega-Damage Capacity: Unchanged
Weapon Proficiency: Unchanged; WP Energy Pistol (RIFTS Main Book, pg. 33) for converted ion pistols, and WP Energy Rifle (RIFTS Main Book, pg. 33) for converted ion rifles.
Bonus to Strike: Unchanged
To Recharge: 10 P.P.E. for mages, 20 I.S.P. for psychics, or 9 P.P.E. for Techno-Wizards will completely recharge the weapon, regardless of its payload size or the amount of damage it inflicts.
Cost: Original cost of weapon, plus 12,000 credits per each crystal in the weapon.

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