RIFTS by D ustin M.  
Your Premiere Source for Quality RIFTS Supplements Since 1995


Site Navigation

 

Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons


About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New

Restore Limb Ritual

By: Dustin M. Ramsey aka Kralizec! (DustinM@rifts-rpg.com)


Restore Limb (Ritual)

Range: Others by touch (cannot be performed on oneself).
Duration: Instant and permanent.
Time Required to Cast: 1D6 x 10 + 15 minutes
Saving Throw: None
P.P.E.: 800
Mystic Discipline Limitations: Only practitioners of Africian Chant Magic, Biomancy, Common Spell Magic, and Ocean Magic can learn this spell.
Level: 14

This incredibly powerful healing ritual will completely restore a missing or seriously injured limb or internal organ. After performing the ritual, a mystic ectoplasm appears and is directed into the recipient's body by the archanist. Once properly positioned (a process that takes an additional 1D6 melees), the ectoplasm solidifies and becomes a fully functional duplicate of the original limb or organ. The restored limb/organ is in perfect condition, is medically indistinguishable from the original limb/organ, and does not suffer any scarring or penalties.

Restore Limb is always successful as long as the recipient is not resisting the effects of the spell (in which case the character would receive a standard save vs. Ritual Magic). Any one limb (foot/hand, leg & foot/arm & hand, tail/tentacle, or wing), or any one internal organ (heart, a lung, small intestine, a kidney, an eye, etc.) can be restored per incantation.

This ritual cannot be used to restore a missing head or torso/main body, and it cannot be used to restore life to the dead. It can be used to attempt to restore a damaged brain, but the chance of success is a mere 10% + 2% per level of experience of the mage. Note that Restore Limb cannot be used on any creature or being that possesses bio-regeneration. This means that several creatures of magic and supernatural races such as the Sphinx are able to utilize this powerful magic.

Home

Disclaimer

Site Index

webmaster@rifts-rpg.com

© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.