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Arafel the Pure: A Greater Holy Weapon

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)


A large sword that glows a faint white, this Weapon of Light is totally indestructible. It is over five feet in length and in the style of a great blue-gray flamberge. The sword is very ornate and is decorated along its entire length with white engravings of holy symbols

Standard Abilities:

  1. Totally indestructible, the blade never dulls or dents.
  2. Link itself with owner/wielder within six months of constant contact. Thus, man and weapon can sense each other's presence within a four mile radius if separated.
  3. Adds +1 to all saving throws.
  4. Can be used to parry energy blasts (-8 to parry, very difficult).
  5. The sword is Principled good in nature, and can only be used by those of good or unprincipled alignments. Persons not of a compatible alignment take 1D8 S.D.C. (3D6 M.D. if a mega-damage creature) each time they touch the weapon.

Greater Abilities:

  • Healing Touch: Restores 2D6 S.D.C. and 2D6 Hit Points, or 3D6 M.D.C. to mega-damage creatures. This can be performed up to six times per 24 hours.
  • Damage: Inflicts 4D6+6 M.D. from physical blows.
  • Monster Slayer: Inflicts double damage to all supernatural beings and creatures of magic.
  • Sense Evil: The presence of evil is indicated by the weapon changing colour from blue-gray to black, 20ft (6.1m) radius.

 

Curse:

Cravings
The owner of this weapon will suffer incredible cravings to eat insects. The cravings will come 1 - 4 times per day; to resist the craving the victim must make a successful save vs. magic (with a -3 to save). A failed roll means they will do anything to satisfy their craving. If they are unable to do so they will be -3 to strike, parry, and dodge for 1 - 8 hours, after which time the cravings will pass ... for the moment.

On the plus side, as long as the person remains cursed, the character has the skill Cooking: Insects Only at 80% and at a professional proficiency level. This unique skill can be used to create visually appealing and tasty meals comprised entirely of insects. (It should be noted that a character cursed with Insect Cravings is perfectly content and satisfied with eating their insects alive and uncooked. Indeed, many a person with this curse has said that the most enjoyable part of their daily insectoid snack is the way the little critters crawl around inside their mouths right before they start chewing on the crunchy carapaces.)

To break the curse, two things must happen. First, the weapon's owner must intentionally throw it away, sell it, give it away, or otherwise dispose of the sword. This can also be accomplished if the weapon is lost or stolen. The second step is to have a Remove Curse spell cast on the former owner (even then the curse is +10 to save). If the curse fails its saving throw, the curse has been removed from the person. Note: Even after the curse has been removed from the sword's former owner, any insanities that may have resulted from the curse will remain until cured (if a cure is even possible) by years of therapy from a medical professional. The cursed sword will, of course, continue to inflict its enchantment on every "new" owner who claims it.

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