RIFTS by D ustin M.  
Your Premiere Source for Quality RIFTS Supplements Since 1995


Site Navigation

 

Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & Critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons


About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New

Syslentalz Predator

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)


The Syslentalz is a supernatural creature from another world. Little is known about this intelligent animal other than its ferocious strength and lethal grace. It is a malicious winged predator that attacks and devours anything that moves.

 

Syslentalz

Alignment: Considered evil or selfish.
Attributes: The number of dice rolled is as designated: I.Q.: High animal intelligence, 1D6+2, M.E.: 3D6, M.A.: 1D6, P.S.: 4D6+12, P.P.: 3D6+10, P.E.: 4D6+8, P.B.: 2D4, SPD: Running: 5D10, Flying: 5D10 + 160 mph.
M.D.C.: 3D4 x 10 +20; they are supernatural creatures and become mega-damage on RIFTS Earth.
Horror Factor: 10 for individual Syslentalz, 12 for groups of up to twenty, and 14 swarms of twenty or more.
P.P.E.: 2D4 x 5
Natural Abilities: Exceptional long range vision (two miles), superior night vision (can see in one-tenth the light needed by humans), superior winged flight, natural radar, bio-regenerate 5D6 M.D. per hour, normal leap is about 30ft (9.1m) across and 20ft (6.1m) high. While resistant to M.D. fire (half damage), they are quite vulnerable to cold and are rarely found in regions where the temperature drops below freezing.
Combat: Four attacks per melee.
Bonuses: +7 on initiative, +6 to strike, +6 to dodge while hovering or flying at speeds less than 90mph, +8 to dodge while flying at speeds greater than 90mph, +2 to save vs. poison in addition to attribute bonuses.
Damage: Bite does 2D6 M.D. (huge, powerful jaws and canine teeth), claw strike does 3D6 M.D. (clawed hands with large retractable claws), power claw strike 6D6 M.D. (counts as two attacks), kick does 2D6 M.D., and strike from spiked tail 2D4 M.D.
Vulnerabilities: The creature can not stand the cold. Exposure to freezing or below freezing temperatures will inflict 2D6 M.D. every minute. Shards of ice can be used like a dagger or club and do 1D6 M.D. each (snowballs inflict one M.D. point of damage each). Mega-damage cold and M.D. magic cold do double damage.
Magic: None
Psionics: None
O.C.C.: None; an animal-like predator.
Skills of Note: Language is composed of roars, whines, and whistles, but can learn to understand the basics of at least two languages much like a normal horse or dog (level of comprehension is 60%). Track by sight 85%, prowl 40%, swim 40%, and climb 70%.
Average Life Span: 120 years.
Value: None other than sale to a gladiatorial arena, and even then, only 10,000cr at most, due to their savageness and un-trainability.
Habitat: Desert. Tribes will often live in networks of caves.
Enemies: Anything that moves.
Allies: Non per se.
Size: 5ft (1.5m) tall, with a wing span of about 10ft (3m).
Weight: 200 to 300lbs (90 to 135kg).
Notes: A female Syslentalz will lay 3D4 eggs every ten months The eggs are protected by the entire tribe, and hatch within five months. Young take two years to mature.

Tribes are generally 20 to 120 members large. They always hunt in packs of 6D6.

Home

Disclaimer

Site Index

webmaster@rifts-rpg.com

© 1995 - 2002 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.