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Demon Entity

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)


The Demon Entity is a very intelligent and powerful possessing entity. It relishes human torment and agony, and like other entities, it is a psychic vampire, feeding on the P.P.E. of its victim and those around it. Once it has possessed someone, the Demon Entity is in complete control of the body, leaving the original owner of the body helpless and powerless to do anything but watch the creature's mayhem through the victim's own eyes; a process that often drives the original owner savagely insane.

Once the entity is in firm control of its new body, the body turns several shades darker, begins to grow curved horns, and the teeth elongate into fangs. This demonic transformation is permanent and cannot be reversed. The Demon Entity will then begin its chaotic and murderous binge of death and destruction.

If the Demon Entity can be forced from the body (only Exorcism will work), the now murderously deranged original intellect gains control over the transformed body, and continues on the entity's rampage. A favourite tactic of the Demon Entity is to possess and transform one member of a party of adventurers, let the victim's friends capture the demon, and then leave that body (with the now murderously insane original occupant in control) to possess another member of the party.

Demon Entity

Alignments: Miscreant and diabolic only!
Attributes (entity): I.Q.: 24, M.E.: 2D6+8, M.A.: 1D6
Attributes (transformed body): P.S.: +12, P.P.: +6, P.E.: +10, P.B.: same, Spd: x 2
M.D.C. (entity): 1D4 x 10 + 10
M.D.C. (transformed body): P.E. x 10
Horror Factor: 14
P.P.E.: 4
I.S.P.: 30, however, it can draw on the I.S.P. and/or P.P.E. around it to perform psionic feats. This means that they have a virtually unlimited amount of I.S.P. when on a ley line. The conversion of P.P.E. to I.S.P. turns one P.P.E. into four I.S.P.
Natural Abilities (entity): possession of others (non-supernatural creatures only), hover and fly, empathy (no I.S.P. cost), natural state is invisible, and is impervious to all attacks except for psionic and magic.
Natural Abilities (transformed body): See the invisible, nightvision equal to day vision, the body cannot be magically transformed in any way, and is totally impervious to all attacks except psionic and magic.
Combat: The Demon Entity has four attacks per melee.
Damage: Supernatural P.S. See Rifts Conversion Book One, page 22.
Bonuses: +2 to initiative, +2 to strike, parry, and dodge. +4 to save vs. psionic and magic attack, +6 to save vs. horror factor.
Psionics: Automatic empathy (automatic and cost no I.S.P.), empathic transmission, bio-manipulation, levitation, telekinesis, sixth sense, see the invisible, death trance, telepathy, mind block, and mind bolt. Equal to an 8th level psychic.
Average Life Span: Immortal
Skills of Note: None for the entity. If the insane original owner of the body is put back in control of the transformed body, they will be at -20% to perform any skills, and be driven with insane, murderous urges.
Habitat: Any P.P.E. or I.S.P. rich environment.
Enemies: None per se.
Allies: None per se.

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