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Information and Rumours: Ciudad Juarez

For Selfish Psychic D-Bee Characters

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
Based on Concepts and Game Design by: Kevin Siembieda and Palladium Books (http://www.palladiumbooks.com)


Through the course of wandering about the city, a selfish psychic D-Bee character may have heard the following rumours and information...

 

There are over a dozen gangs in Ciudad Juarez, however, there are only a few, significant ones. Two of the largest gangs are the Psykes and the Guard.

The Psykes. The gang consists of a mixture of humans and D-Bees whose only requirement is to possess at least minor psionic powers. The Psykes (pronounced "sikes") tend to be more intelligent, organized, and subversive than most gangs. They control the west side and the nicer section of the North Town slums. Here, they often deploy what they call "soldiers," usually psi-stalkers, dog packs, and bursters, to eliminate trouble before it happens. It is the soldiers that are the most obvious force on the streets, but it is the quieter, less obvious leaders and and elite master psionics who are the most feared, for they possess the deadliest psychic powers. The marority of gang members wear bright, multicoloured ponchos. Their insignia is an eye (as in the psychic third eye) which many members have tatooed in the middle of their forehead. The Psykes are hated and feared by most people in Juarez.

The Guard. The Guard is more of a militant vigilante group, organized as an unofficial people's militia, than a gang in the traditional sense. They wander the streets, protecting the citizens of Juarez from criminals, supernatural monsters, D-Bees, and humans who prey on innocent people, particularly the citizens of Juarez. The justice of the Guard is brutal. All members are concerned with the plight of the people, both D-Bee and humans, who live in poverty and who are the constant victims of vampires, gangs, brigands, corruption, and evil. If the police will do nothing for their people, then they will take the law into their own hands. Although extremist, often acting as police, judge, jury, and executioner, these are desperate times in a place devoid of true justice. The Guard dress entirely in black or dark grey clothes, and body armour with brown or red boots and gloves; often wear a black hood, ski mask, or stalking to cover the face. A white or silver cross is almost always evident as a patch on the shoulder, chest, or back. All wear a silver cross around their neck.

Another big gang is the Subs. They are a 'D-Bees only' gang, allowing only the ugliest and most inhuman looking to join. They are your typical tough-punk gang of bullies who use there physical might to get what they want.

The Ciudad Juarez Police force is a haphazard militia that (many believe) is as corrupt and brutal as the criminals and gangs they allegedly protect the citizens from. Many will deal in bribery, pay offs, extortion, and the sale of information and services. Most are callous, though, and often, savage law enforcers.

Two powerful organizations (according to the word on the street) are the Blackmarket and the Guild of the Gifted (?).

Saloons/Enertainment: The Good Cheers Saloon, The Duke's Card Parlour & Saloon, The Serpent Claw Bar, Riverview Movie Theatre 1 & 2, North Side Massage Parlour, The Blazing Saddle Dance Hall and Saloon, The Peacock Club, Mo's Tavern ("Where the elite meet to drink and eat."), The Mid-North Arena (home of monster wrestling), Dagger Inn & Souvenir Shop, The Glib Goblin, North Town Recreation Centre, The Carmen Movie-Plex, New Town Health Spa, The Mayfair Nightclub, and The Juarez Arena.

Places of Psychic Services/TW Equipment: Punta's Magic Shop (TW weapons and magic items), The House of Healing (psychic healing for reasonable fees), The Third Eye - Fortune Teller (offers palm reading, tarot cards, and fortune telling), The Thaloc Shop (TW weapons and equipment/vehicles), The Supernatural Protection Agency (escort service and detective agency owned and run by supernatural beings), The Techno-Wizard Conversion House (TW conversion of vehicles, weapons, and equipment; also recharges P.P.E. devices), Mind Games Shelter (almost every possible psychic service available from eroticism to healing; place for those with exotic and decadent taste), and The Wizard's Hut (healing potions, amulets, the occasional scroll or TW item, and magical services).

Popular stories/rumours/information on the street are:

During the witching hour, one o'clock a.m., vampires are at there most powerful and are only vulnerable to water and the holy wood (dogwood).

The big thing that crashed in the desert earlier this week was really a Coalition test spacecraft. They swarmed over the crash site for days!

Last week, the great Doc Reid and his fearless vampire hunters saved four hundred people in the village of Dazax from an attacking plague of insane, marauding vampires.

The Guard is desperately searching for nine children that have disappeared over the past two weeks from the Slums.

Garlic, parsley, fresh spinach, and faerie eyes will hold the undead at bay.

Sunlight, water, wood, silver, electricty, and the touch of the cross will kill a vampire.

Over a score bodies that had been drained of blood and torn to shreads, were found in the old cemetary outside of town.

Erin Tarn, the famous historian and explorer, has become the victim of a vampire's bite and is now condemned to an eternity of preying on the living for their blood.

A big rumble is brewing between the racist Hammer Gang (of El Paso) and the Subs.

Avrax the Stupendious is favoured over Kang the Conquerer in the upcoming Arena fight.

A rival gang (probably the Hammer) had Vlad the Inincible, the gang leader of the Subs, snuffed-off.

A big shipment of monst-hash (a potent smokable drug preferred by the Subs and many D-Bees) just came in through the Blackmarket last week.

Water melons can be used as very effective grenades against vampires (do to their high water content).

The Arena pays big bucks to people who are willing to wrestle monsters, and even more to those that beat them!

El Paso police destroyed over sixty of the crazy vampires that had been terrorizing a suburb.

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© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

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