RIFTS by Dustin M. 
Your Premiere Source for Quality RIFTS Supplements Since 1995


Site Navigation

 

Home
Advanced Rules
Answers & Erratas
Armour
Campaign Info
Catalogue of Books
Equipment & Supplies
Humour
Magic
Miscellaneous Info
Monsters & Critters
Psionics
R.C.C.'s & O.C.C.'s
Reference Material
Skills
Vehicles
Weapons


About
Awards & Feedback
Guestbook
Links & Web Rings
Search
What's New

Information and Rumours: Ciudad Juarez

For Selfish Human Mage Characters

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
Based on Concepts and Game Design by: Kevin Siembieda and Palladium Books (http://www.palladiumbooks.com)


Through the course of wandering about the city for a few days, a selfish human mage may have heard the following rumours and information...

 

There are over a dozen gangs in Ciudad Juarez, however, there are only a few, significant ones. One of the largest gangs is the Guard.

The Guard. The Guard is more of a militant vigilante group, organized as an unofficial people's militia, than a gang in the traditional sense. They wander the streets, protecting the citizens of Juarez from criminals, supernatural monsters, D-Bees, and humans who prey on innocent people, particularly the citizens of Juarez. The justice of the Guard is brutal. All members are concerned with the plight of the people, both D-Bee and humans, who live in poverty and who are the constant victims of vampires, gangs, brigands, corruption, and evil. If the police will do nothing for their people, then they will take the law into their own hands. Although extremist, often acting as police, judge, jury, and executioner, these are desperate times in a place devoid of true justice. The Guard dress entirely in black or dark grey clothes, and body armour with brown or red boots and gloves; often wear a black hood, ski mask, or stalking to cover the face. A white or silver cross is almost always evident as a patch on the shoulder, chest, or back. All wear a silver cross around their neck.

Another powerful, organized gang, is the Psykes. Their gang is organized and made up of psychics.

The Ciudad Juarez Police force is a haphazard militia that (many believe) is as corrupt and brutal as the criminals and gangs they allegedly protect the citizens from. Many will deal in bribery, pay offs, extortion, and the sale of information and services. Most are callous, though, and often, savage law enforcers.

A powerful organization in Juarez is the Blackmarket (who the silver is often sold to), which controls much of the illegal operations as well as chop-shops, houses of prostitution, and drug dealing in the city.

Another powerful, yet very secretive organization, is the Guild for the Gifted, also known simply as "The Gifted." The guild is a combination trade union and exclusive club for powerful men of magic and the occasional psychic and super-powered beings. The citizens of Ciudad Juarez avoid all members of the Guild for fear of becoming victims of human sacrifice, plagued by bad luck, or beseiged by demons. Rumours tell of nightly magic rituals, blood sacrifices, visitations by demons and god-beings, summonings of monsters, wizard feuds, and depravities of all kinds.

Saloons/Enertainment: The Good Cheers Saloon, The Duke's Card Parlour & Saloon, The Serpent Claw Bar, Riverview Movie Theatre 1 & 2, North Side Massage Parlour, The Blazing Saddle Dance Hall and Saloon, The Peacock Club, Mo's Tavern ("Where the elite meet to drink and eat."), The Mid-North Arena (home of monster wrestling), Dagger Inn & Souvenir Shop, The Glib Goblin, North Town Recreation Centre, The Carmen Movie-Plex, New Town Health Spa, The Mayfair Nightclub, and The Juarez Arena.

Places of Psychic/Magic Services/Equipment: Maliki's Curio Shop (magic items and services), Punta's Magic Shop (TW weapons and magic items), The House of Healing (psychic healing for reasonable fees), The Third Eye - Fortune Teller (offers palm reading, tarot cards, and fortune telling), The Thaloc Shop (TW weapons and equipment/vehicles), The Supernatural Protection Agency (escort service and detective agency owned and run by supernatural beings), The Techno-Wizard Conversion House (TW conversion of vehicles, weapons, and equipment; also recharges P.P.E. devices), Mind Games Shelter (almost every possible psychic service available from eroticism to healing; place for those with exotic and decadent taste), and The Wizard's Hut (healing potions, amulets, the occasional scroll or TW item, and magical services).

Popular stories/rumours/information on the street are:

A vampire's victim is cursed to walking the earth for eternity, feeding off of the living.

The Guild for the Gifted practice their human sacrifices at the ley line nexus just outside of town at a Stonehenge-type circle of stone pillars and archways.

Yet another foolhearty band of two dozen mercenaries have disappeared into the desert of the vampire infested lands of northern Mexico.

The big thing that crashed in the desert earlier this week was really a Coalition test spacecraft. They swarmed over the crash site for days!

Sunlight, water, wood, silver, electricty, and the touch of the cross will kill a vampire.

Jon Newlove, slumlord, was killed by a demon days after he refused to sell out to the Guild.

The Guard is desperately searching for a dozen children that have disappeared over the past two weeks from the Slums.

Last week, the great Doc Reid and his fearless vampire hunters saved six hundred people in the village of Dazaxct from an attacking plague of insane, marauding vampires.

Over a score bodies, torn to shreads and drained of blood, were found in the old cemetary outside of town.

El Paso police destroyed fifty of the crazy vampires that had been terrorizing a suburb.

Intelligent vampires are a rarity; most (90%) are little more than insane animals dedicated to the destruction of all other life.

A rival gang (probably the Hammer) had Vlad the Inincible, the gang leader of the Subs, snuffed off.

Raw eggs can be used as grenades against vampires (do to their high water content).

Avrax the Stupendious is favoured over Kang the Conquerer in the upcoming Arena fight.

During the witching hour, one o'clock a.m., vampires are at there most powerful and are only vulnerable to water and the holy wood (dogwood).

A big rumble is brewing between the racist Hammer Gang (of El Paso) and the Subs.

Garlic, wolfbay, parsley, fresh spinach, fresh rhubarb, and faerie's eyes will hold the undead at bay.

Home

Disclaimer

Site Index

webmaster@rifts-rpg.com

© 1995 - 2003 this page, contents, and accompanying pages, Dustin M. Ramsey, Dustinian Industries, and other authors as specified. Duplication of contents with permission only!

Rifts®, Palladium Books®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.