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Information and Rumours: Ciudad Juarez

For Evil Cybernetically Enhanced Human Characters

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)
Based on Concepts and Game Design by: Kevin Siembieda and Palladium Books (http://www.palladiumbooks.com)


Through the course of wandering about the city for a few days, an evil cybernetically enhanced human may have heard the following rumours and information...

 

There are over a dozen gangs in Ciudad Juarez, however, there are only a few, significant ones. Two of the nastier large gangs are the Skivers and the Subs.

The Skivers. One of the most violent criminal gangs is the Skivers (pronounced "skeevers"). They are thugs and city rats who make a living as cyber-snatchers. Cyber-snatchers are considered the lowest of the low, even in Juarez. As cyber-snatchers, the Skivers will attack, maim, or kill people in order to steal their cybernetic or bionic parts for resale to the Blackmarket or Body-Chop-Shops. They generally live high on the hog, fight dirty, fight hard, and die young. The Skivers tend to avoid antagonizing other gangs, but are hated by most. Black leather straps and metal studs are the gang's prefered form of dress. The gang's insignia is a chain saw dripping blood.

The Subs. They are a 'D-Bees only' gang, allowing only the ugliest and most inhuman looking to join. They are little more than your typical tough-punk gang of bullies who use there physical might to get what they want.

Another big gang is the Guard, a militant vigilante group. They wander the streets, protecting the citizens of Juarez from criminals, supernatural monsters, D-Bees, and humans who prey on innocent people, particularly the citizens of Juarez, however, the justice of the Guard is very brutal.

The Ciudad Juarez Police force is a haphazard militia that is as corrupt and brutal as the criminals and gangs they allegedly protect the citizens from. Many will deal in bribery, pay offs, extortion, and the sale of information and services. This has its good points, as often the police will overlook minor things (drugs, prostitution, assault) with a bit of financial incentive.

A powerful organization in Juarez is the Blackmarket, which controls much of the illegal operations as well as chop-shops, houses of prostitution, and drug dealing in the city.

Armouries: A-Plus Energy Weapons (high-tech and heavy energy weapons), Complete Wilderness Outfitter (many expedition-type supplies and TW anti-vampire weapons), East Leather Goods & Accessories (unusual items), O'Loc's Armoury (new and used armour and weapons), Oficial Wilk's Laser Store (high quality Wilk's equipment and weapons for a very good price), The Power House Armoury (the premier dealer in brand new, perfect condition, mega-damage armour, robots, and weapons), Quality Used Weapons and Armour (cheap, used armour and weapons for warriors low on cash), The Thaloc Shop (TW weapons and equipment/vehicles), and Sergeant Carter's Gun Shop (specializes in S.D.C. projectile weapons, including anti-vampire rounds).

Cheap Cyber Shops: The Better Body (where prices have been "slashed to the bone"), Phil's Used Cybernetics, The Electronic Man, The B.B.B.P. (Betty's Blackmarket Body Parts), The Golden Arm Body-Chop-Shop, The Ultra Man Body-Chop-Shop, and Power Man's Cybernetics.

Rough and tough Saloons/Enertainment: The Duke's Card Parlour & Saloon, The Fighting Cock, The Feathered Serpent Tavern (called the "assassin's den" by locals), The Jaguar's Den, The Mid-North Arena (home of monster wrestling), The South Wall Theatre and Freak Show, The East Wall Pool Hall, Mo's Tavern ("Where the elite meet to drink and eat."), The Hole in the Wall Pool Hall, The Stake & Mallet Tavern, Mind Games Shelter (place for those with exotic and decadent taste), Rickety Wall Dance Hall, and The Juarez Arena.

Popular stories/rumours/information on the street are:

Yet another foolhearty band of four dozen mercenaries have disappeared into the desert of the vampire infested lands of northern Mexico.

Last week, the great Doc Reid and his fearless vampire hunters saved seven hundred people in the village of Batzoxc from an attacking plague of insane, marauding vampires.

The Subs are still looking for revenge on the rival gang (probably the Hammer) that had Vlad the Inincible, the gang leader of the Subs, rubbed out.

The big thing that crashed in the desert earlier this week was really a Coalition test craft. They swarmed over the crash site for days!

Avrax the Stupendious is favoured over Kang the Conquerer in the upcoming Arena fight.

A score bodies, drained of blood and torn to shreads, were found in the old cemetary outside of town.

A big shipment of cocain just came in through the Blackmarket last week.

During the witching hour, one o'clock a.m., vampires are at there most powerful and are only vulnerable to water and the holy wood (dogwood).

Intelligent vampires are a rarity; most (90%) are little more than insane animals dedicated to the destruction of all other life.

A big rumble is brewing between the racist Hammer Gang (of El Paso) and the Subs.

Nearly a dozen suits of Coalition SAMAS power armour have shown up on the Blackmarket for real low prices. They must have been stolen from a Coalition base.

The Arena pays big bucks to people who are willing to wrestle monsters, and even more to those that beat them!

El Paso police destroyed seventy of the crazy vampires that had been terrorizing a suburb.

The Guard is desperately searching for eleven children that have disappeared over the past two weeks from the Slums.

Sunlight, water, wood, silver, electricty, and the touch of the cross will kill a vampire.

A vampire's victim is cursed to walking the earth for eternity, feeding off of the living.

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