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Rules for Supernatural Martial Arts

By: Intensity (tense@logicworld.com.au)


Here is my version of various mega-damage strikes from those individuals lucky enough to have a supernatural P.S. and who are versed in a Ninjas and Superspies martial art. To use it, check the intended strike against the reference letter to use then go to the table which corresponds to that letter and use the damage listed there for the appropriate strength.

 

Martial Arts Attack Reference

Action

Human Damage

Supernatural Damage Table

Fist (punch)

1d4

A

Knife Hand

1d6

A

Fore-Knuckle Fist

1d6

A

Double-Knuckle Fist

1d8

B

Power Punch

1d10

B

Backhand

1d4

A

Fingertip attack

1

-

Claw Hand

1d6

A

Palm Strike

1d6

A

Double Fist Punch

2d4

A+5

Kick Attack

1d8

C

Snap Kick

1d6

B

Roundhouse

2d6

D+10

Wheel Kick

1d10

D

Crescent Kick

1d10

D

Axe Kick

1d10

D

Jump Kick

1d8 *

C

Flying Jump Kick

1d10 *

D

Flying Reverse Turn Kick

2d6 *

D+10

 

Supernatural Damage Reference

P.S.

A

B

C

D

<15

4d6 SDC

1d6 SDC

4d8 SDC

1d8 SDC

16-20

1d6

2d6

1d8

2d8

21-25

2d6

4d6

2d8

4d8

26-30

3d6

6d6

3d8

6d8

31-35

4d6

1d4 x 10

4d8

1d8 x 8

36-40

5d6

1d6 x 10

5d8

1d8 x 10

41-50

6d6

2d4 x 10

6d8

1d10 x 10

51-60

1d6 x 10

2d6 x 10

1d8 x 10

2d6 x 10


61-70

2d4 x 10

4d4 x 10

2d6 x 10

3d6 x 10

(Herakles)

71-80

3d4 x 10

4d6 x 10

3d8 x 10

3d8 x 10

(Magni)

81-90

3d6 x 10

5d6 x 10

6d6 x 10

4d8 x 10

(Atlas)

Notes:

1) The first two columns are as per supernatural P.S. damage listed in various books. I believe that Conversion Book One and Mutants in Orbit agree on the matter.

2) The last three rows were made with reference to Conversion Book Two and the enitites within.

3) Those actions listed with an asterisk (*) are listed in Ninjas and Superspies as automatically inflicting a critical strike. If a natural twenty is rolled then the damage is tripled. Whether or not this rule is incorporated into your particular game is entirely at the GMs discretion. See page 130 of Ninjas and Superspies for more details.

4) Anyone who has those strengths below the line is almost definitely NPC material (I can't really see Atlas spending time learning how to do a flying reverse turn kick :)). If someone wants to spend all their Chi in Kokyu (Body Chi) to obtain these levels they should be allowed to, remembering that it only lasts for one melee. Since this would use nearly all of normal Martial Artists' Chi, they would be probably be exhausted afterwards. Penalties (if any) for this life force exertion are up to the GM and he is encouraged to be creative and fair.

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