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Weapon Knockdown Rules

By: Splynn (thoth@netside.com)
With tweaks and extra parts by: Dustin M. Ramsey (DustinM@rifts-rpg.com)


The following rules can be used to determine if a weapon has been knocked out of an opponent's hands:

Chance of Weapon Knockdown:

  • One-Handed Weapons: 10% per point of damage (Ex: pistol)
  • Two-Handed Weapons: 5% per point of damage (Ex: rifle)
  • Heavy Weapons: 5% per two points of damage (Ex: bazooka)

Bonuses to Avoid Weapon Knockdown:

  • Supernaturally Strong: +5% bonus per point of P.S. (Ex: dragon)
  • Robotic Strength: +2% bonus per point of P.S. (Ex: borg, powered armour, robot vehicle)
  • Normal: +1% bonus per point of P.S. (Ex: normal human)

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