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Horror Factor Rules

By: Amos Barrows/Thoth Ptolemy/Lord Splynncryth (thoth@netside.com)


 

Roll to save versus Horror Factor as normal.

If success:

Roll vs. M.E.
Failure means no change.
Success means nothing unless successful by [HF] points or more.
If successful in such a manner then the character permanently gains +1 to Save vs. HF against that creature/item/etc.

If failure:

Roll vs. ME.
Determine difference between Roll and M.E. [M.E. - Roll].
Consult table below. (+ is successful difference, - is failure difference)

Difference Result
+10 and above No change. Might be suffering from HF but has the strength to overcome it.
+9 No attack loss. But ALL bonuses to strike/parry/dodge are -1. Negatives still apply.
+8 No attack loss. But ALL bonuses to strike/parry/dodge are -1. Negatives still apply.
+7 No attack loss. Bonuses to strike are Halved, parry/dodge are -1. Negatives still apply.
+6 No attack loss. Bonuses to strike are Halved, parry/dodge are -1. Negatives still apply.
+5 No attack loss. But ALL bonuses to strike/parry/dodge are halved. Negatives still apply.
+4 No attack loss. But ALL bonuses to strike/parry/dodge are halved. Negatives still apply.
+3 No attack loss. But NO bonuses to strike/parry/dodge. Negatives still apply.
+2 No attack loss. But NO bonuses to strike/parry/dodge. Negatives still apply.
+1 Standard HF effect. -1 Attack.
0 Standard HF effect. -1 Attack.
-1 Strike/parry/dodge is -1 for remainder of combat.
-2 Strike/parry/dodge is Halved for remainder of combat.
-3 S/P/D has NO bonuses for remainder of combat.
-4 Loss of 1 attack. S/P/D has no bonuses.
-5 Loss of 1 attack. S/P/D has no bonuses.
-6 Loss of 2 attacks. S/P/D is a flat -1 plus other negatives.
-7 Loss of 2 attacks. S/P/D is a flat -2.
-8 Loss of 3 attacks. S/P/D is a flat -3.
-9 Loss of 3 attacks. S/P/D is a flat -4.
-10 Loss of 4 attacks. S/P/D is a flat -5.
-11 Loss of 4 attacks. S/P/D is a flat -6.
-12 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below.
-13 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-1 to save).
-14 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-2 to save).
-15 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-3 to save).
-16 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-4 to save).
-17 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-5 to save).
-18 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-6 to save).
-19 Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-7 to save).
-20 or more Loss of 5 attacks. S/P/D is a flat -6... See Phobias below (-8 to save).

Phobias:

If HF failure is enough (-12 to -20 or more) then the player could develop a phobia of the creature in question. Simply roll a Save vs. Insanity (with any applicable penalties from the above table). Success means no phobia. Failure means a phobia.

 

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