Genevec Railguns

(Author's Note: I obviously realize that there are already railguns designed for the Palladium megaverse. However, having done some research into real-life railguns, I have come to realize that the Rifts railguns are not all that accurately portrayed. Therefore I thought I would try my hand at doing my own railguns. I've tried my best to keep them plausible and somewhat realistic. I have also attempted to keep them much closer to the power level of the main book; I don't care for the current rise-in-power-level trend. While these weapons may appear fairly powerful at first glance, they each have their own drawbacks and quirks which help balance them out.)


Theory:

A railgun is one type of advanced electromagnetic weapon system. A railgun uses a number of parallel rails (normally two, but a third can be used as a ground) to form the "acceleration lane" for the projectile. The rails are also almost always placed within a strong vertical magnetic field; this helps increase the efficiency tremendously. Both the rails and usually the projectiles are of a conductive material. The projectile is placed so that it is touching both rails simultaneously. A strong electric current is then applied to one rail. The current uses the projectile as a bridge to the other rail, thus forming a circuit. The current across the projectile creates a force (Lorentz Force) which accelerates the projectile down the rails.

This is a basic description of the theories behind railguns.


History:

Railguns have always fascinated scientists and weapon designers since they were first theoretically proposed. However, at that time there were not sufficiently advanced energy sources to power practical military grade railguns; practical meaning smaller than a large house.

Starting at the end of the 20th century more advanced and useful sources were being developed. These included high-power batteries, homopolar generators, explosively driven magnetic flux compression generators, and high-energy capacitors. Many colleges and universities in the United States began experimenting with the technologies under funding and direction from the government. Many research areas were pursued including not only military, but also aerospace applications such as satellite launching.

By about 2025 the Engineering and Technology University of Pennsylvania (ETUP) had joined the ranks of schools researching railgun technologies. Along with their other research, it was mostly military oriented. Progress was accomplished, but not nearly as much as at other institutions. ETUP had decided to concentrate more on other projects, so the railgun program was not nearly as large as other schools'.

Then came the Great Cataclysm. Luckily much of the research survived the cataclysm. Once the survivors in Gabriel City had rallied themselves together, the railgun was one of the first weapon systems pursued to help defend themselves. However, with the near complete decimation of national industry and such, it was again impractical to build railguns and so they decided to turn to other technologies, particularly lasers.

By approximately P.A. 75, the necessary technologies had been reinstituted by Archangel Heavy Industries (AHI) and Genevec in Gabriel City for railgun research to continue as a viable personal weapon system. The problem of a power supply was still a hurdle, however. Micro nuclear reactors could provide the necessary power, but were definitely not man-portable since they weighed several hundred pounds and were very dangerous in the case of a reactor breach. Therefore other avenues needed to be researched. Several feasible energy storage/delivery methods were investigated or invented. Each, however, had its own advantages and drawbacks.

Almost all of the energy storage systems required a perceptible recharge time. This meant that virtually all the railguns fired individual projectiles as opposed to bursts.

Several other things were also discovered while researching the technology. One of the most important, at least militarily, regarded the weapon's power. By varying the power/current applied to the system, the velocity of the projectile was affected. This meant that the same weapon could use a low setting against infantry (soft) targets and then switch to a high setting against armored (hard) targets. This eliminated the need for many multiple weapon systems.

Another discovery, however, was not nearly as useful. Occasionally, when excessive levels or prolonged periods of power were applied to the rails a catastrophic event occurred: the rails melted. This, of course, ruined the weapon, at least until the rails were replaced, sometimes permanently. This would not normally have been a problem; just fire at a lower power. The problem was that the weapons needed to be fired at high power to be able to defeat the current level of armor technology.

Regardless of the problems, research and productions of railguns continued because of their incredible potential as weapons.


(Author's Notes: Where applicable, these railguns should be treated as using armor-piercing rounds. An easy optional rule to simulate this is to count a natural 18, 19, or 20 on a strike roll as critical. Also, these weapons, except possibly the Vengeance, should work well in an SDC setting such as Heroes Unlimited(TM) or Ninjas & Superspies(TM). They can be treated as advanced prototype weapons. A straight M.D.C.-S.D.C. conversion should work relatively well.)



Genevec 471 "Destroyer" Heavy Railgun
The G-471 Destroyer was one of the first railgun designs put into production by Genevec. It is a heavy, man-portable anti-armor weapon. It fills much the same capacity as 20th century recoilless rifles or shoulder launched missiles.

The Destroyer is an almost two meter long shoulder launched weapon. It has an advanced computer-assisted targeting system to help aid in "first shot hit" capability. The weapon uses a unique ammo/energy storage technique. Each clip holds both the armor piercing ammo and the high-energy capacitor to fire the rounds. Unfortunately, this bulk severely limits the payload. It also means that each clip must be reloaded and recharged at a Genevec/AHI facility.

Because of the gun's weight and size, they are often deployed in two man teams. One soldier carries the weapon while the other carries several clips of ammo. Augmented humans sometimes use this weapon unaided.

The Destroyer comes equipped with a back-up set of rails. These are stored in a special housing on the side of the weapon.

Weight: Gun: 65 lb. (30 kg); One Ammo Clip: 15 lb. (6.8 kg)
M.D.: The weapon has a number of power settings:

    Setting 1: 7D6
    Setting 2: 1D4x10 +20
    Setting 3: 1D6x10 +25
    Setting 4: 1D8x10 +20
    Setting 5: 2D4x10 + 50

R.O.F.: Single shot only
Range: The range is dependent on the power setting:

    Setting 1: 2000 ft (610 m)
    Setting 2: 4000 ft (1220 m)
    Setting 3: 6000 ft (1.1 miles / 1.83 km)
    Setting 4: 8000 ft (1.5 miles / 2.45 km)
    Setting 5: 10000 ft (1.9 miles / 3.05 km)

Payload: Each clip contains 6 rounds and the capacitors to fire them. The clips are approximately the size of a cereal box.
Cost: Restricted military/security weapon. It may also be sold to other militaries or established mercenary groups. Legitimate sales go for 65,000 credits. Clip recharge/reloads are 2000 credits, or 3000 new. The Destroyer is rarely available on the black market. When it is, it will go for at least 100,000 credits. Remember, though, the ammo and recharge is not sold to just anyone.
Note: The advanced computer-assisted targeting system and inherent accuracy of railguns offer a +3 to strike out to 6000 ft and a +2 to strike out to maximum range.
Special: Whenever the weapon is fired, there is a 01% chance that the rails will melt. Settings 4 and 5 each add a cumulative 10% chance. (I.e. setting 4 is 11%, setting 5 is 21%) If the rails melt, the only recourse is to replace them. This is the reason that the weapon is equipped with the back-up set. Replacing the rails will take approximately one minute (4 melees) for a trained operator. Untrained individuals will require at least twice as long (1D4+1 minutes).



Genevec 250 "Vengeance" Light Railgun
While working on various railgun designs, researchers found that using light rounds, and thus smaller energy requirements, meant that capacitor recharge time was drastically reduced. With a reduced recharge time, it was actually possible to create a weapon that could fire short bursts. This meant that even though it was using a light round, the weapon was able to inflict fair damage. The G-250 Vengeance was the result of this research.

The Vengeance is effectively the descendent of the sub-machine gun and fills much the same role. It is a small, light weapon capable of firing short bursts. It has been incredibly popular with the elite troops of the Gabriel Defense Force -- the Black Operatives. The Vengeance is now one of their most preferred weapons.

VengeanceOne of the benefits of railguns is that there is no explosive propellant to produce a loud sound. Since the weapon also fires a light round at sub-sonic velocities, it is virtually silent. This is true just as much for the burst as it is for a single round.

The researchers came up with an innovative method to power the weapon. The Vengeance uses a normal e-clip to charge capacitors which are drained when the weapon is fired. Each weapon contains 9 capacitors. Each capacitor can power one shot. A three round burst requires three capacitors. However, the weapon can only charge one capacitor per melee action. This means it would take 9 actions to completely recharge a depleted weapon.

This is the greatest limitation of the weapon. However, at full power it is still capable of firing 4 consecutive bursts (do the math) before it must either be switched to single shot or the user must pause two actions. It is possible, though, to fire single shots indefinitely as long as there is sufficient ammo.

The e-clip is positioned on the bottom of the gun forward of the grip, the same as many weapons. This often causes the Vengeance to be confused for an energy weapon. The railgun ammo is stored in a sealed clip horizontally on the top of the gun. Three clips can actually be stored above the barrel with the center one loaded. When the first clip runs out, there are two other clips right on the gun itself.

Another special feature of the weapon regards its variability. It is possible to use the Vengeance in a sniper role. By using a three capacitor charge to fire a single round, the weapon's range and damage are dramatically increased. Also, because of the nature of the weapon itself, it is very accurate.

The Vengeance comes equipped with a back-up set of rails. These are stored in a special housing on the side of the weapon. It was also designed to be easy to change the rails. Part of the front of the weapon can open up for quick access to the rail assembly.

Weight: Gun: 5 lb. (2.3 kg); One Ammo Clip: 1lb (0.5 kg); Fully loaded: 8 lb. (3.6 kg)
M.D.:

    Single Shot: 2D6
    3-Round Burst: 5D6
    Sniper shot: 4D6 +3

R.O.F.: Single shot, 3-round burst, or sniper shot.
Range:

    Normal: 2000 ft (610 m)
    Sniper: 6000 ft (1.1 miles / 1.83 km)

Payload: Each clip holds 50 rounds. Three clips (150 rounds) can be stored on the gun. Short e-clips can recharge 75 capacitors, while long e-clips are able to recharge 150 capacitors before being depleted.
Cost:Restricted military/security weapon. It may also be sold to other militaries or established mercenary groups. Legitimate sales go for 30,000 credits. Clip reloads are 500 credits, or 1000 new. The Vengeance is rarely available on the black market. When it is, it will go for at least 42,000 credits. Remember, though, ammo is not sold to just anyone.
Note: The inherent accuracy of railguns offers a +1 to strike on single and burst shots, and a +2 to strike on sniper shots. This does not include any sights that may be mounted on the weapon.
Special: Whenever the weapon is fired, there is a 01% chance that the rails will melt. Each consecutive burst adds a cumulative 5% chance. Each sniper shot adds a 10% chance. This is the reason that the weapon is equipped with the back-up set. Replacing the rails will take approximately 1 melee for a trained operator. Untrained individuals will require at least twice as long (1D4+1 melees).



Genevec 334 "Ripper" Medium Railgun
The Ripper is probably one of the least popular of the railgun line released by Genevec. While it is not as powerful or as versatile as either of the others, it is still a very capable weapon in its own right. It fits more into an assault rifle class than anything else.

Unlike the other two railguns, the G-334 uses batteries for power. The operator wears a bulky vest which contains a multitude of batteries integrated into it. The vest itself is also somewhat armored to prevent damage to the batteries. (30 MDC for the torso and back.) The vest can be worn over personal body armor, but not power armor. An armored power cord (15 MDC, -5 strike on a called shot) connects the weapon to the battery vest.

The weapon fires single armor piercing rounds at multi-mach velocities. It is not a quiet gun, but it is by no means anywhere near as loud as the famed "boom gun".

Each vest contains enough batteries to power two full clips, or 50, shots. It is possible to recharge the vest from a generator or nuclear power supply . However, this is fairly risky. There is a 20% chance that the vest will be permanently ruined. Each subsequent attempt at recharging (after it was done successfully, of course) incurs a cumulative +8% chance. Normally vests are recharged at AHI or Genevec facilities. There is no chance of ruin if charged at one of these facilities.

The Ripper comes equipped with a back-up set of rails. These are stored in a special housing on the side of the weapon.

Weight: Gun: 15 lb. (6.8 kg); One Ammo Clip: 5lb (2.3 kg)
M.D.: The weapon has a number of power settings:

    Setting 1: 3D6+5
    Setting 2: 4D6+10
    Setting 3: 7D6+6
    Setting 4: 1D4x10+25

R.O.F.: Single shot only
Range: The range is dependent on the power setting:

    Setting 1: 2000 ft (610 m)
    Setting 2: 4000 ft (1220 m)
    Setting 3: 6000 ft (1.1 miles / 1.83 km)
    Setting 4: 8000 ft (1.5 miles / 2.45 km)

Payload: Each clip holds 25 rounds.
Cost: Restricted military/security weapon. It may also be sold to other militaries or established mercenary groups. Legitimate sales go for 50,000 credits. Clip reloads are 500 credits, or 1000 new. The vests cost 2000 credits or 500 for a recharge. The Vengeance is rarely available on the black market. When it is, it will go for at least 65,000 credits. Remember, though, neither ammo nor recharges are sold to just anyone.
Note: The inherent accuracy of railguns offers a +2 to strike. This does not include any sights that may be mounted on the weapon.
Special: Whenever the weapon is fired, there is a chance that the rails will melt. Settings 1 and 2 have a 02%, setting 3 an 08%, and setting 4 a 16% chance. This is the reason that the weapon is equipped with the back-up set. Replacing the rails will take approximately 2 melees for a trained operator. Untrained individuals will require at least twice as long (2D4+2 melees).


Advanced Railgun Possibilities:

Currently, Genevec scientists are researching ways of improving possible performance.

One of the most obvious shortcomings of railguns deals with the possibility of rails melting. The avenue that is being immediately researched deals with replacing the rails. if a suitable room temperature super-conductor could be found, the possibility of the rails melting would be virtually eliminated. In addition, a slight performance increase would be expected. However, a suitable material has not yet been found.

The scientists are also investigating ways of actually doing away with the rails themselves. They have been able to use confined magnetic bottles to simulate the rails on prototypes. This is a method by which very strong shaped magnetic fields act as the rails themselves did. This has the benefit of not only eliminating the rails, but of eliminating much of the friction that resulted from the rails. Unfortunately, the prototypes are currently very unstable and it is extremely difficult to maintain the required strength and shape of field needed. The scientists are optimistic about the possibilities, however, and research is continuing.

Other research deals with finding more efficient energy storage systems. The problem with these comes in trying to make them truly man-portable.

It is more likely that the next generation will not be railguns at all, but coil guns or gauss rifles. These weapons use a series of magnetic toroids (donuts) to accelerate a projectile. This method has the advantage of not having any rails and having very little friction from the projectile moving down a surface. Unfortunately, the timing and sequencing technology is both advanced and fragile. The prototypes tested so far could never survive battlefield conditions.


Vehicular Railguns:

It is fairly common to mount railguns on vehicles. Railguns are very good candidates for main guns on assault vehicles. They can deliver very good damage and range for the actual size of the weapon.

Vehicular railguns could deliver damage ranging anywhere from 5D6, for light weapons, up to 5D6x10+100 or more for very large assault cannons. The largest cannons can have effective ranges of up to ten or even twenty miles. Accuracy at this distance is severely limited, however. Of course, the largest weapons also require immense platforms such as heavy main battle tanks or fixed positions to fire from.


Statistics and artwork by Chris Curtis (curtis@thepentagon.com).

Copyright © 1997, 1998 Chris Curtis
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S.D.C., M.D.C., and related words are trademarks of Palladium Books®