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Yautja Hunter R.C.C.

By: Dustin M. Ramsey (DustinM@rifts-rpg.com)


[Creator's Note: The Yautja Hunters are my rendition of the Predator, as based on the Dark Horse comics and the Bantam/Spectra novelizations of those stories. Detailed description of the Yautja and their culture may be obtained from these books.]

 

Yautja Hunter

Alignment: Any, but the vast majority are aberrant or anarchist.
Attributes: The number of dice rolled is as designated: I.Q.: 4D6, M.E.: 4D6, M.A.: 4D6, P.S.: 3D6+10, P.P.: 3D6+6, P.E.: 3D6+8, P.B.: 2D6, SPD.: 6D6.
M.D.C.: P.E. x 10 plus 2D6 M.D. per level of experience. Becomes a mega-damage creature in a P.P.E. supercharged environment such as RIFTS Earth.
Horror Factor: 14
P.P.E.: 1D4 x 10
Natural Abilities: Natural M.D.C. body structure, supernatural strength and endurance (can carry 100 times P.S. in pounds, and can lift 200 times P.S. in pounds), heightened sense of hearing (equal to cybernetic amplified hearing), superior eagle-like vision (able to read a sign from three miles) heals ten times faster than normal.
Combat: Three plus those gained from hand to hand combat skills and boxing.
Bonuses: +3 to strike, +5 to parry and dodge, +10 to save vs. horror factor +2 to save vs. poisons and toxins, plus those gained from attributes and skill bonuses.
Damage: Variable depending on P.S. attribute. See supernatural strength chart.
Magic: None
Psionics: None
R.C.C. Skills of Note: Language: Yautja 98%, Literacy: Yautja 98%, Mathematics: Basic 98%, Climbing 90%, and Prowl 80% +5%.
Skills gained from the heightened sense of hearing: Estimate the distance of the sound: 60% +5% per level of experience; estimate the speed of the sound's approach or departure: 50% +5% per level of experience; recognize a voice or sound through intense concentration: 40% +5% per level of experience; imitate a voice 35% +5% per level of experience.
Hunting skills are as follows: Wilderness Survival: +30%, Land Navigation: +30%, Tracking: +35%. Additionally select six espionage/military/wilderness skills, four ancient W.P.s, two modern W.P.s, four physical, and two Lore skills, all with a bonus of +1 5%. Select either Martial Arts or Assassin as the hand-to-hand combat skill. Also select six secondary skills from any of the categories.
Level of Experience: Player characters use the same experience table as the Techno-Wizard.
Average Life Span: 200 to 350 years.
Enemies: None per se.
Allies: None per se.
Size: 6.5ft to 9.8ft (2m to 3m).
Weight: 350lbs to 550lbs (160kg to 250kg).
Appearance: A giant reptilian humanoid.

 

Yautja Shift Suit

This suit of body armour gives the Hunter the incredible ability to blend in with his environment. In also has several built-in weapons.

M.D.C.: 150
Weight Class: Medium
Weight: 17lbs (7.7kg)
Prowl Penalty: Excellent mobility; no prowl penalty!

Features:

  1. Chameleon: A truly unique power that allows the hunter to blend into and adapt to his environment, the Shift Suit enables the individual to change colour and texture to blend into his environment. Movement destroys the effectiveness of the chameleon ability.
    Chances of being unseen:
    • 90% Undetectable if completely still.
    • 70% Undetectable if moving 2ft per melee or less.
    • 20% Undetectable if moving 6ft per melee.
    • Totally ineffective if moving any faster.

    Duration: Indefinite as needed.

  2. Burner: this shoulder mounted weapon is a short range, but devastatingly powerful weapon.
    Mega-Damage: 1D6 x 10 M.D. per blast.
    Range: 1200ft (365m)
    Rate of Fire: Aimed, Burst, Wild; see modern Weapon Proficiencies.
    Payload: 20 blasts; one blast can be recharged every ten minutes.
    Mega-Damage Capacity: 25 MDC before being destroyed.
  3. Blaster: this helmet mounted laser is a long range, super accurate weapon.
    Mega-Damage: 2D6 M.D. per blast.
    Range: 6000ft (1830m)
    Rate of Fire: Single shots only.
    Payload: 40 blasts; two blast can be recharged every ten minutes.
    Mega-Damage Capacity: 10 MDC before being destroyed.
    Bonus: +3 to strike.
  4. Wrist Blades: super-sharp blades that help make the hunter deadly in hand-to-hand combat.
    Mega-Damage: 3D4 M.D.
    Mega-Damage Capacity: 15 MDC before being destroyed
  5. Battle Spear: A super-sharp spear that the Hunter often uses in hand-to-hand combat.
    Mega-Damage: 2D8 M.D.
    Mega-Damage Capacity: 25 MDC before being destroyed
  6. Optics: the Shift Suit has the full range of optical enhancements found on power armours.
  7. Other Features:
    • Insulated, high temperature shielding for up to 200 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
    • Radiation shielded.
    • Polarized and light sensitive/adjusting tinted visor.
    • Helmet face plate is removable.
    • Wrist Mini-Comp: A multipurpose miniature computer and display that will indicate system errors within the armour, damage levels, and oxygen supply, as well as direction (compass), time, and date.

 

For additional Yautja equipment, see Yautja Weapons or the Yautja Starship.

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