Attribute Bonus Chart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 - 15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
I.Q. |
-9% |
-8% |
-7% |
-6% |
-5% |
-4% |
-3% |
none |
3% |
4% |
5% |
6% |
7% |
8% |
9% |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
|
M.E. |
-4 |
-4 |
-3 |
-3 |
-2 |
-2 |
-1 |
none |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
|
M.A. |
50% |
45% |
40% |
35% |
30% |
25% |
20% |
none |
45% |
50% |
50% |
60% |
65% |
70% |
75% |
80% |
84% |
88% |
90% |
92% |
94% |
97% |
98% |
|
P.S. |
-7 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
none |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
|
P.P. |
-4 |
-4 |
-3 |
-3 |
-2 |
-2 |
-1 |
none |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
|
P.E. |
-16% |
-14% |
-12% |
-10% |
-8% |
-6% |
-4% |
none |
5% |
6% |
7% |
8% |
10% |
12% |
14% |
16% |
18% |
20% |
22% |
24% |
26% |
28% |
30% |
|
-4 |
-4 |
-3 |
-3 |
-2 |
-2 |
-1 |
none |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
|
|
P.B. |
40% |
45% |
50% |
55% |
60% |
65% |
70% |
74% |
78% |
82% |
86% |
90% |
92% |
94% |
96% |
||||||||
|
Spd. |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
I.Q. - Added bonus to all skills
M.E. - Save vs. psychic attack/insanity
M.A. - Trust/intimidate (#1-7 is the % of someone attacking the character), 99% at an M.A. of 41+
P.S. - Bonus to Damage, +1 to damage for each additional point up to P.S. 50
P.P. - Bonus to Parry, Dodge and Strike, Initiative: +1 at P.P. 33, 36, 39, 42, 45 (45 is limit)
P.E. - First row: Save vs. coma/death, +1% per each additional P.E. point
Second row: Save vs. poison & magic
P.B. - Charm/impress, 99% at P.B. 33+
Spd. - Bonus to Dodge
Bonuses to Dodge for speed attributes between 30 and 45 are as follows:
31-35: +5, 36-41: +6, 42-45: +7
An optional rule for high P.P.
If a characters PP is greater then 20, then the character is:
Ambidextrous: These characters can use the right & left hand with equal skill & dexterity.
Bonuses: +1 attack per melee, +1 to parry, +10% climbing skills, +5% to escape artist, mechanical & electrical repair skills.
Note: It is up to the GM to decide if he'll alow this in his campaign like all the optional rules.
attributes.php -- Revised: March 24, 2007.
