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Attribute Bonus Chart

1

2

3

4

5

6

7

8 - 15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

I.Q.

-9%

-8%

-7%

-6%

-5%

-4%

-3%

none

3%

4%

5%

6%

7%

8%

9%

10%

11%

12%

13%

14%

15%

16%

17%

M.E.

-4

-4

-3

-3

-2

-2

-1

none

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

M.A.

50%

45%

40%

35%

30%

25%

20%

none

45%

50%

50%

60%

65%

70%

75%

80%

84%

88%

90%

92%

94%

97%

98%

P.S.

-7

-6

-5

-4

-3

-2

-1

none

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

P.P.

-4

-4

-3

-3

-2

-2

-1

none

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

P.E.

-16%

-14%

-12%

-10%

-8%

-6%

-4%

none

5%

6%

7%

8%

10%

12%

14%

16%

18%

20%

22%

24%

26%

28%

30%

-4

-4

-3

-3

-2

-2

-1

none

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

P.B.

40%

45%

50%

55%

60%

65%

70%

74%

78%

82%

86%

90%

92%

94%

96%

Spd.

1

1

2

2

2

3

3

3

4

4

4

4

4

4

4

I.Q. - Added bonus to all skills

M.E. - Save vs. psychic attack/insanity

M.A. - Trust/intimidate (#1-7 is the % of someone attacking the character), 99% at an M.A. of 41+

P.S. - Bonus to Damage, +1 to damage for each additional point up to P.S. 50

P.P. - Bonus to Parry, Dodge and Strike, Initiative: +1 at P.P. 33, 36, 39, 42, 45 (45 is limit)

P.E. - First row: Save vs. coma/death, +1% per each additional P.E. point
       Second row: Save vs. poison & magic

P.B. - Charm/impress, 99% at P.B. 33+

Spd. - Bonus to Dodge
   Bonuses to Dodge for speed attributes between 30 and 45 are as follows:
    31-35: +5, 36-41: +6, 42-45: +7


An optional rule for high P.P.

If a characters PP is greater then 20, then the character is:

Ambidextrous: These characters can use the right & left hand with equal skill & dexterity.

Bonuses: +1 attack per melee, +1 to parry, +10% climbing skills, +5% to escape artist, mechanical & electrical repair skills.

Note: It is up to the GM to decide if he'll alow this in his campaign like all the optional rules.

attributes.php -- Revised: March 24, 2007.