Munchkin Scale
It has been my experience that players come in a number of flavors, on a continuous scale that leads to Munchkin land.
- The True Role Player (Identified as the Vagabond or otherwise least useful member of the group, he who the GM actually weakens his game to keep him from certain death)
- Mr. Whatever (Identified by his lack of interest in what class and/or race he plays, this guy could be a lobotomized Zhembak and not care)
- The Pain In My Ass (Identified as the idiot who insists on doing whatever would be the most work for the GM, including splitting from the main group, killing the prime stool pigeon/prisoner, jumping through rifts at the most inopportune time, casting fast forward when the party needs you etc...)
- The Amazing Fearless Wonder (Identified as the moron without surrender, flee, take prisoners, or negotiate in his vocabulary)
- Mr. Preparedness (Identified by the 15 extra pages of basically useless eq he carries around "just in case")
- Macguyver Wanna Be (Identified by his outragous attempts at being able to know everything with every character he ever plays)
- The Just One More Man (Identified by the guy who is never satisfied by what you give him and always tries to stretch GM leniency to it's utmost edge until you are ready to snap his head off)
- The Lollypop Guild (Identified by knowing each and every rule and stat in every book and attempting to create the greatest balance of min/max so that he becomes absolutely as powerful as he can. Has a habit of saying "But that's not in the rules!")
- The Lullaby League (Identified by an innate craving for the "Biggest" or "Fastest" or "Strongest" or otherwise "best" in everything, gets rather pissed when anyone can beat him at anything)
- The Grand Munchkin (Identified as wanting it all, everything must be his, and if he can't have it, he pouts. Quote: "It's mine y'hear? Mine, mine, mine, go, go, go!")
Munchkin_Scale.php -- Revised: March 24, 2007.
